Difference between revisions of "Arcane combat (talent)"

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(Created page with "{{Ability_box|image=Arcane combat.png|name=Arcane combat|category_type=Technique|category=Magical combat|desc=Allow...")
 
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{{Ability_box|image=Arcane combat.png|name=Arcane combat|category_type=[[Technique (category type)|Technique]]|category=[[Magical combat (category)|Magical combat]]|desc=Allows you to use a melee weapon to focus your spells, granting a X% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target. When using two weapons, the chance is halved for each weapon. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning.}}
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{{Ability_box
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|image=Arcane combat.png
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|name=Arcane combat
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|category_type=[[Technique (category type)|Technique]]
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|category=[[Magical combat (category)|Magical combat]]
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|require=Level: (0, 1, 2, 3, 4)
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(12, 14, 16, 18, 20) Str
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|cost=20 Stamina
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|cooldown=5
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|desc=Allows you to use a melee weapon to focus your spells, granting a (20-70)% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.  
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When using two weapons, the chance is halved for each weapon.  
 +
 
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Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.  
 +
 
 +
The chance increases with your Cunning.}}

Revision as of 19:21, 27 May 2013

Arcane combat
Arcane combat.png
Game Version -
Category Type Technique
Category Magical combat
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Str

Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Allows you to use a melee weapon to focus your spells, granting a (20-70)% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target.

When using two weapons, the chance is halved for each weapon.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.