Difference between revisions of "Time travel (category)"

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Revision as of 22:22, 30 May 2013

Echoes from the Past
Echoes from the past.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 24 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Creates a temporal echo in a nova around you, in a radius of 2–6cTS. Affected targets will take [20]220cTSpD:PM temporal damage, as well as up to (20–40cTL:60)% of the difference between their current life and max life as additional temporal damage.

The additional damage will be divided by the target's rank and the damage scales with your Spellpower.:


Static History
Static history.png
Game Version 1.4.5
Category Type Chronomancy
Category Stasis
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 0 Paradox
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed -
Description For the next 2–8cTS:PM turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur.

This spell has no effect on major anomalies.


Temporal Reprieve
Temporal reprieve.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 40 Paradox
Range Melee/Personal
Cooldown 40 (Fixed)
Travel Speed Instantaneous
Use Speed -
Description Transport yourself to a safe place for 2–6cTS turns.

Note: Contingency can not be used for this talent because of the fixed cooldown.


Door to the past
Door to the past.png
Game Version -
Category Type Chronomancy
Category Timetravel
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description This powerful spell allows you to mark a point in time that you can later return to by casting Revision (which you'll automatically learn upon learning this spell). Maintaining such a doorway causes constant strain on the spacetime continuum and can possibly trigger an anomaly (using your current anomaly chance) once every X turns. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. Additional talent points will increase the time between anomaly checks.


Time Skip
Time skip.png
Game Version 1.4.3
Category Type Chronomancy
Category Time Travel
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 20 Paradox
Range 10
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Inflicts [25]250cTSpD:PM temporal damage. If your target survives, it may be removed from time for 2+ 0.3–2.3cTS turns.

The damage will scale with your Spellpower.