Difference between revisions of "Irkkk"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 3: Line 3:
 
Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
 
Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
  
The island has exists to the [[Lair of Murgol]] and [[Tunnel into the ritch grounds]] along with a tunnel to Maj'Eyal.
+
The island has exists to the [[Murgol's Lair]] and [[Tunnel into the ritch grounds]] along with a tunnel to Maj'Eyal.
  
  

Revision as of 17:46, 6 June 2013

Irkkk
Boss None
Floors 1
Level Range 1 to 15
Item Level Range 1 to 2
Size  ?x?
Zone Effect none

Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.

The island has exists to the Murgol's Lair and Tunnel into the ritch grounds along with a tunnel to Maj'Eyal.


Stores:

  • One handed weapons crafter (daggers, swords, slings, axes, mindstars)
  • Two hander weapons crafter (battleaxe, greatsword, staff)
  • Tailor (belt, cloak, cloth)
  • Gem crafter (gems)