Irkkk
From Tales of Maj'Eyal
Irkkk | |
---|---|
Boss | None |
Floors | 1 |
Level Range | 1 to 15 |
Item Level Range | 1 to 2 |
Size | 196x80 |
Zone Effect | none |
Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of Maj'Eyal. The yeeks live in simple wood shelters.
The island has exits to Murgol's Lair and the Ritches Tunnels along with a tunnel to Maj'Eyal (which emerges under the Ruined Halfling Complex).
Stores
Irkkk contains the following stores, which are Yeek NPCs rather than terrain features:
- One handed weapons crafter (All one-handed weapons, e.g. daggers, swords, slings, axes, mindstars)
- Two hander weapons crafter (All two-handed weapons, e.g. battleaxe, greatsword, staff)
- Tailor (Cloth Armor, Cloaks, and Belts)
- Gem crafter (Gems)
- Tanner (Light Armor, Gloves, Boots, and Belts)
- Natural infusions (Infusions)
These stores are stocked and restocked as follows:
When | Level | Material range |
---|---|---|
Character birth | 10 | 1-1 |
At level 10 | 20 | 1-2 |
At level 20 | 35 | 2-3 |
At level 30 | 45 | 3-4 |
At level 40 | 50 | 4-5 |
At level 50 | 60 | 4-5 |