Difference between revisions of "Irkkk"

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Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
 
Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
  
The island has exists to the [[Murgol's Lair]] and [Ritches Tunnel]] along with a tunnel to Maj'Eyal.
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The island has exists to the [[Murgol's Lair]] and [[Ritches Tunnels]] along with a tunnel to Maj'Eyal.
  
  

Revision as of 17:48, 6 June 2013

Irkkk
Boss None
Floors 1
Level Range 1 to 15
Item Level Range 1 to 2
Size  ?x?
Zone Effect none

Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.

The island has exists to the Murgol's Lair and Ritches Tunnels along with a tunnel to Maj'Eyal.


Stores:

  • One handed weapons crafter (daggers, swords, slings, axes, mindstars)
  • Two hander weapons crafter (battleaxe, greatsword, staff)
  • Tailor (belt, cloak, cloth)
  • Gem crafter (gems)