Difference between revisions of "Irkkk"
From Tales of Maj'Eyal
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Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters. | Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters. | ||
− | The island has exists to the [[Murgol's Lair]] and [Ritches | + | The island has exists to the [[Murgol's Lair]] and [[Ritches Tunnels]] along with a tunnel to Maj'Eyal. |
Revision as of 17:48, 6 June 2013
Irkkk | |
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Boss | None |
Floors | 1 |
Level Range | 1 to 15 |
Item Level Range | 1 to 2 |
Size | ?x? |
Zone Effect | none |
Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the main continent of May'Eyal. The yeeks live in simple wood shelters.
The island has exists to the Murgol's Lair and Ritches Tunnels along with a tunnel to Maj'Eyal.
Stores:
- One handed weapons crafter (daggers, swords, slings, axes, mindstars)
- Two hander weapons crafter (battleaxe, greatsword, staff)
- Tailor (belt, cloak, cloth)
- Gem crafter (gems)