Difference between revisions of "Irkkk"
From Tales of Maj'Eyal
Line 3: | Line 3: | ||
Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of [[Maj'Eyal]]. The yeeks live in simple wood shelters. | Irkkk is the starting zone for the [[Yeek]] race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of [[Maj'Eyal]]. The yeeks live in simple wood shelters. | ||
− | The island has exits to [[Murgol's Lair]] and the [[Ritches Tunnels]] along with a tunnel to Maj'Eyal (which emerges under the [[Ruined Halfling Complex]]. | + | The island has exits to [[Murgol's Lair]] and the [[Ritches Tunnels]] along with a tunnel to Maj'Eyal (which emerges under the [[Ruined Halfling Complex]]). |
Stores: | Stores: |
Revision as of 20:02, 6 June 2013
Irkkk | |
---|---|
Boss | None |
Floors | 1 |
Level Range | 1 to 15 |
Item Level Range | 1 to 2 |
Size | ?x? |
Zone Effect | none |
Irkkk is the starting zone for the Yeek race. A paradise of tropical trees and flowers, it sits on the western edge of the Island of Rel, south of the western continent of Maj'Eyal. The yeeks live in simple wood shelters.
The island has exits to Murgol's Lair and the Ritches Tunnels along with a tunnel to Maj'Eyal (which emerges under the Ruined Halfling Complex).
Stores:
- One handed weapons crafter (daggers, swords, slings, axes, mindstars)
- Two hander weapons crafter (battleaxe, greatsword, staff)
- Tailor (belt, cloak, cloth)
- Gem crafter (gems)