Difference between revisions of "Walk-through for Dwarven Solipsist/Level 11"

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|Comments:||colspan="7"|Last Hope Alchemist: Requested Elixir of Foundations (+2 generics). Unlocked Combat Training, Elvala Alchemist: Requested Elixir of Mysticism.
 
|Comments:||colspan="7"|Last Hope Alchemist: Requested Elixir of Foundations (+2 generics). Unlocked Combat Training, Elvala Alchemist: Requested Elixir of Mysticism.
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|Comments:||colspan="7"|Gave Skeletal Claw to mage to access Angowlen
 
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|Added to Inventory:||colspan="7"|anchoring copper amulet, mule's copper ring of time (+10%)
 
|Added to Inventory:||colspan="7"|anchoring copper amulet, mule's copper ring of time (+10%)

Revision as of 01:39, 19 June 2013

Main Page: Walk-through for Dwarven Solipsist

This is under development and is a SAMPLE only

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat miner's rough leather cap of constitution (+3) Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/1/0/0 Dreaming 4/1/1/0 Armor prismatic rough leather armour of fire resistance Tool Eye of the Dreaming One
Slumber 1/1/0/0 Mentalism 1/1/0/0 Cloak Wrap of Stone Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/0/0 Gloves Flamewrought
Thought-Forms 4/1/1/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +1 CON +2
Zones Completed: Trollmire (1,2)
Comments: Last Hope Alchemist: Requested Elixir of Foundations (+2 generics). Unlocked Combat Training, Elvala Alchemist: Requested Elixir of Mysticism.
Comments: Gave Skeletal Claw to mage to access Angowlen
Added to Inventory: anchoring copper amulet, mule's copper ring of time (+10%)
Gold: 165
Purchased: wild infusion of the duelist (resist 11%; cure magical, physical) cd 13, 5 turns
Key Statistics
STR 14 Dex 13 Con 25 Mag 8 Wil 45 Cun 14
Life 197 Psi 167 Light 3 See Invis 6.0
Mindpower 33 Mental Crit % 4 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 23 Spell Save 25 Mental Save 26 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical/magical, 11%, 5 turns, 13 cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------