Difference between revisions of "Walk-through for Dwarven Solipsist/Level 11"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
 
''This is under development and is a SAMPLE only''
 
  
 
[[Walk-through for Dwarven Solipsist/Level 10|Previous Level]]
 
[[Walk-through for Dwarven Solipsist/Level 10|Previous Level]]
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|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||miner's rough leather cap of constitution (+3)||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||miner's rough leather cap of constitution (+3)||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|-
 
|-
|style="color: green;"|Psychic Assault||5/1/0/0||style="color: green;"|Dreaming||4/1/1/0||style="color: blue;"|Armor||prismatic rough leather armour of fire resistance||style="color: blue;"|Tool||Eye of the Dreaming One
+
|style="color: green;"|Psychic Assault||5/1/1/0||style="color: green;"|Dreaming||4/1/1/0||style="color: blue;"|Armor||prismatic rough leather armour of fire resistance||style="color: blue;"|Tool||Eye of the Dreaming One
 
|-
 
|-
 
|style="color: green;"|Slumber||1/1/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||Wrap of Stone||style="color: blue;"|Light||scorching brass lantern of revealing
 
|style="color: green;"|Slumber||1/1/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||Wrap of Stone||style="color: blue;"|Light||scorching brass lantern of revealing
 
|-
 
|-
|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/0/0||style="color: blue;"|Gloves||Flamewrought||colspan="2"|
+
|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/1/0||style="color: blue;"|Gloves||Flamewrought||colspan="2"|
 
|-
 
|-
 
|style="color: green;"|Thought-Forms||4/1/1/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"|
 
|style="color: green;"|Thought-Forms||4/1/1/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"|
 
|-
 
|-
|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"|
+
|style="color: green;"|Discharge||0/0/0/0||style="color: green;"|Combat Training||0/0/0/0/0||style="color: blue;"|Shoes||--||colspan="2"|
 
|-
 
|-
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"|
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"|
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!colspan="8"|Commentary
 
!colspan="8"|Commentary
 
|-
 
|-
|Stat Dist.:||colspan="7"|WIL +1     CON +2
+
|Stat Dist.:||colspan="7"|WIL +2     CON +1
 
|-
 
|-
|Zones Completed:||colspan="7"|Trollmire (4)   
+
|Zones Completed:||colspan="7"|Ruins of Kor'Pul (3)   
 
|-
 
|-
|Comments:||colspan="7"|Unlocked 4th inscription/rune slot. Took Over Mind and Psychic Lobotomy, though I don't use it much.            
+
|Comments:||colspan="7"|Amplification taken to gain access to Conversion, and Synaptic Static to gain sunder Mind, both at lvl 12.
 
|-
 
|-
|Added to Inventory:||colspan="7"|anchoring copper amulet, mule's copper ring of time (+10%)
+
|Added to Inventory:||colspan="7"|---------------------------------------
 
|-
 
|-
|Gold:||colspan="7"|165    
+
|Gold:||colspan="7"|140    
 
|-
 
|-
|Purchased:||colspan="7"|----------------------------------------------------     
+
|Purchased:||colspan="7"|---------------------------------------     
 
|-
 
|-
 
|}
 
|}
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!colspan="8"|Key Statistics
 
!colspan="8"|Key Statistics
 
|-
 
|-
!colspan="8"|STR 14 Dex 13 Con 25 Mag 8 Wil 45 Cun 14
+
!colspan="8"|STR 14 Dex 13 Con 28 Mag 8 Wil 48 Cun 14
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Life||align="right" |197||style="width: 18%; color: FireBrick;"|Psi||align="right" |167||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
+
|style="width: 18%; color: FireBrick;"|Life||align="right" |206||style="width: 18%; color: FireBrick;"|Psi||align="right" |175||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |33||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |10||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
+
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |34||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |10||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
 
|-
 
|-
 
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |23||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |25||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |26||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
 
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |23||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |25||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |26||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
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!colspan="6"|Infusions/Runes
 
!colspan="6"|Infusions/Runes
 
|-
 
|-
|style="color: DarkGreen;"|Slot 1||Wild Infusion, physical, 14%, 4 turns, 12cd||style="color: DarkGreen;"|Slot 2||Regen infusion of sneak, 114 life, 5 turns, 14 cd||style="color: DarkGreen;"|Slot 3||Regen infusion, 71 life, 5 turns, 17 cd
+
|style="color: DarkGreen;"|Slot 1||Wild Infusion, physical/magical, 11%, 5 turns, 13 cd||style="color: DarkGreen;"|Slot 2||Regen infusion of sneak, 114 life, 5 turns, 14 cd||style="color: DarkGreen;"|Slot 3||Regen infusion, 71 life, 5 turns, 17 cd
 
|-
 
|-
 
|style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------||
 
|style="color: DarkGreen;"|Slot 4||----------||style="color: DarkGreen;"|Slot 5||----------||
 
|-
 
|-
 
|}
 
|}
 
What to do after reaching level 10:
 
* Solipsists have one big weakness: low HP (low Life). So I always set myself two goals: to have 500 Life by Lake Nur, and 750 by the Master. This is not always achievable.
 
* Solipsists have very powerful offence without relying on equipment, as it is stat driven mostly for the first half of the game. Therefore, I wear as much +Life equipment that I can - lights, cloaks, belts, hats, armour, mindstars, even shields, and though rare, amulets and rings.
 
* What I do next therefore is to visit every armour, tailor, and leather shop in the game and make a note of all +Life equipment. Then I decide which to buy and in which order.
 
* The biggest risk in visiting all towns now is Adventurer Parties, which must be avoided at all costs !
 

Latest revision as of 03:20, 19 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat miner's rough leather cap of constitution (+3) Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/1/1/0 Dreaming 4/1/1/0 Armor prismatic rough leather armour of fire resistance Tool Eye of the Dreaming One
Slumber 1/1/0/0 Mentalism 1/1/0/0 Cloak Wrap of Stone Light scorching brass lantern of revealing
Solipism 2/0/0/0 Feedback 1/1/1/0 Gloves Flamewrought
Thought-Forms 4/1/1/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Combat Training 0/0/0/0/0 Shoes --
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +2 CON +1
Zones Completed: Ruins of Kor'Pul (3)
Comments: Amplification taken to gain access to Conversion, and Synaptic Static to gain sunder Mind, both at lvl 12.
Added to Inventory: ---------------------------------------
Gold: 140
Purchased: ---------------------------------------
Key Statistics
STR 14 Dex 13 Con 28 Mag 8 Wil 48 Cun 14
Life 206 Psi 175 Light 3 See Invis 6.0
Mindpower 34 Mental Crit % 4 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 23 Spell Save 25 Mental Save 26 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical/magical, 11%, 5 turns, 13 cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------