Difference between revisions of "Walk-through for Dwarven Solipsist/Level 12"

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Main Page: [[Walk-through for Dwarven Solipsist]]
 
Main Page: [[Walk-through for Dwarven Solipsist]]
  
''This is under development and is a SAMPLE only''
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[[Walk-through for Dwarven Solipsist/Level 11|Previous Level]]
 
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[[Walk-through for Dwarven Solipsist/Level 13|Next Level]]
[[Walk-through for Dwarven Solipsist/Level 10|Previous Level]]
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[[Walk-through for Dwarven Solipsist/Level 12|Next Level]]
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{| class="wikitable"  
 
{| class="wikitable"  
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|colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||nature's mossy mindstar||style="color: blue;"|Ring 1||marksman's copper ring of frost (+22%)
 
|colspan="2"|Class||colspan="2"|Generic||style="color: blue;"|Main Hand||nature's mossy mindstar||style="color: blue;"|Ring 1||marksman's copper ring of frost (+22%)
 
|-
 
|-
|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||mossy mindstar||style="color: blue;"|Ring 2||copper ring of clarity
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|style="width: 20%; color: green;"|Distortion||0/0/0/0||style="color: green;"|Dwarf||1/0/0/0||style="color: blue;"|Off Hand||Polewe (rare) mossy mindstar||style="color: blue;"|Ring 2||copper ring of clarity
 
|-
 
|-
 
|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||miner's rough leather cap of constitution (+3)||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|style="color: green;"|Dream Smith||0/0/0/0||style="color: green;"|Survival||1/0/0/0||style="color: blue;"|Hat||miner's rough leather cap of constitution (+3)||style="color: blue;"|Amulet||restful copper amulet of dexterity (+3)
 
|-
 
|-
|style="color: green;"|Psychic Assault||5/1/1/0||style="color: green;"|Dreaming||4/1/1/0||style="color: blue;"|Armor||prismatic rough leather armour of fire resistance||style="color: blue;"|Tool||Eye of the Dreaming One
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|style="color: green;"|Psychic Assault||5/1/1/1||style="color: green;"|Dreaming||4/1/1/0||style="color: blue;"|Armor||prismatic rough leather armour of fire resistance||style="color: blue;"|Tool||Eye of the Dreaming One
 
|-
 
|-
|style="color: green;"|Slumber||1/1/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||Wrap of Stone||style="color: blue;"|Light||scorching brass lantern of revealing
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|style="color: green;"|Slumber||1/1/0/0||style="color: green;"|Mentalism||1/1/0/0||style="color: blue;"|Cloak||Wrap of Stone||style="color: blue;"|Light||Summertide Phial
 
|-
 
|-
|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/1/0||style="color: blue;"|Gloves||Flamewrought||colspan="2"|
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|style="color: green;"|Solipism||2/0/0/0||style="color: green;"|Feedback||1/1/1/1||style="color: blue;"|Gloves||Flamewrought||colspan="2"|
 
|-
 
|-
 
|style="color: green;"|Thought-Forms||4/1/1/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"|
 
|style="color: green;"|Thought-Forms||4/1/1/0||style="color: green;"|Dream Forge||0/0/0/0||style="color: blue;"|Belt||blurring rough leather belt of the mind||colspan="2"|
 
|-
 
|-
|style="color: green;"|Discharge||0/0/0/0||||||style="color: blue;"|Shoes||--||colspan="2"|
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|style="color: green;"|Discharge||0/0/0/0||style="color: green;"|Combat Training||0/0/0/0/0||style="color: blue;"|Shoes||stalker's pair of rough leather boots||colspan="2"|
 
|-
 
|-
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"|
 
|style="color: green;"|Nightmare||0/0/0/0||||||style="color: blue;"|Ammo||deadly quiver of elm arrows of psychokinesis||colspan="2"|
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!colspan="8"|Commentary
 
!colspan="8"|Commentary
 
|-
 
|-
|Stat Dist.:||colspan="7"|WIL +2     CON +1
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|Stat Dist.:||colspan="7"|WIL +1     CON +2
 
|-
 
|-
|Zones Completed:||colspan="7"|Ruins of Kor'Pul (3)   
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|Zones Completed:||colspan="7"|Ruins of Kor'Pul (2,1), Heart of the Gloom (3)   
 
|-
 
|-
|Comments:||colspan="7"|Amplification taken to gain access to Conversion, and Synaptic Static to gain sunder Mind, both at lvl 12.
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|Comments:||colspan="7"|Conversion gives a nice heal and Sunder Mind will be a major damage talent. Set it to autocast on enemy. Summertide Phial helps light radius,but my see invis has gone.
 
|-
 
|-
 
|Added to Inventory:||colspan="7"|---------------------------------------
 
|Added to Inventory:||colspan="7"|---------------------------------------
 
|-
 
|-
|Gold:||colspan="7"|140   
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|Gold:||colspan="7"|205
 
|-
 
|-
 
|Purchased:||colspan="7"|---------------------------------------     
 
|Purchased:||colspan="7"|---------------------------------------     
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!colspan="8"|Key Statistics
 
!colspan="8"|Key Statistics
 
|-
 
|-
!colspan="8"|STR 14 Dex 13 Con 28 Mag 8 Wil 48 Cun 14
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!colspan="8"|STR 14 Dex 13 Con 30 Mag 8 Wil 49 Cun 14
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Life||align="right" |206||style="width: 18%; color: FireBrick;"|Psi||align="right" |175||style="width: 18%; color: FireBrick;"|Light||align="right" |3||style="width: 18%; color: FireBrick;"|See Invis||align="right" |6.0
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|style="width: 18%; color: FireBrick;"|Life||align="right" |220||style="width: 18%; color: FireBrick;"|Psi||align="right" |182||style="width: 18%; color: FireBrick;"|Light||align="right" |4||style="width: 18%; color: FireBrick;"|See Invis||align="right" |0.0
 
|-
 
|-
|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |34||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |10||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
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|style="width: 18%; color: FireBrick;"|Mindpower||align="right" |35||style="width: 18%; color: FireBrick;"|Mental Crit %||align="right" |4||style="width: 18%; color: FireBrick;"|Mind Dmg %||align="right" |10||style="width: 18%; color: FireBrick;"|Mind Penetr. %||align="right" |0
 
|-
 
|-
 
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |23||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |25||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |26||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100
 
|style="width: 18%; color: FireBrick;"|Phys Save||align="right" |23||style="width: 18%; color: FireBrick;"|Spell Save||align="right" |25||style="width: 18%; color: FireBrick;"|Mental Save||align="right" |26||style="width: 18%; color: FireBrick;"|Global Speed %||align="right" |100

Latest revision as of 04:21, 19 June 2013

Main Page: Walk-through for Dwarven Solipsist

Previous Level Next Level

Level 1
Class Generic Main Hand nature's mossy mindstar Ring 1 marksman's copper ring of frost (+22%)
Distortion 0/0/0/0 Dwarf 1/0/0/0 Off Hand Polewe (rare) mossy mindstar Ring 2 copper ring of clarity
Dream Smith 0/0/0/0 Survival 1/0/0/0 Hat miner's rough leather cap of constitution (+3) Amulet restful copper amulet of dexterity (+3)
Psychic Assault 5/1/1/1 Dreaming 4/1/1/0 Armor prismatic rough leather armour of fire resistance Tool Eye of the Dreaming One
Slumber 1/1/0/0 Mentalism 1/1/0/0 Cloak Wrap of Stone Light Summertide Phial
Solipism 2/0/0/0 Feedback 1/1/1/1 Gloves Flamewrought
Thought-Forms 4/1/1/0 Dream Forge 0/0/0/0 Belt blurring rough leather belt of the mind
Discharge 0/0/0/0 Combat Training 0/0/0/0/0 Shoes stalker's pair of rough leather boots
Nightmare 0/0/0/0 Ammo deadly quiver of elm arrows of psychokinesis
Commentary
Stat Dist.: WIL +1 CON +2
Zones Completed: Ruins of Kor'Pul (2,1), Heart of the Gloom (3)
Comments: Conversion gives a nice heal and Sunder Mind will be a major damage talent. Set it to autocast on enemy. Summertide Phial helps light radius,but my see invis has gone.
Added to Inventory: ---------------------------------------
Gold: 205
Purchased: ---------------------------------------
Key Statistics
STR 14 Dex 13 Con 30 Mag 8 Wil 49 Cun 14
Life 220 Psi 182 Light 4 See Invis 0.0
Mindpower 35 Mental Crit % 4 Mind Dmg % 10 Mind Penetr. % 0
Phys Save 23 Spell Save 25 Mental Save 26 Global Speed % 100
Infusions/Runes
Slot 1 Wild Infusion, physical/magical, 11%, 5 turns, 13 cd Slot 2 Regen infusion of sneak, 114 life, 5 turns, 14 cd Slot 3 Regen infusion, 71 life, 5 turns, 17 cd
Slot 4 ---------- Slot 5 ----------