Difference between revisions of "Equilibrium"
From Tales of Maj'Eyal
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− | + | [[Category:Game Mechanics]] [[Category:Resources]] | |
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+ | Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". | ||
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+ | Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn). EQ does not naturally reduce itself over time, but it can be restored by: | ||
+ | * Walking on the wilderness map | ||
+ | * [[Meditation (talent)|Meditating]] | ||
+ | * [[Swallow (talent)|Swallowing]] enemies | ||
+ | * Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not | ||
+ | * Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]] |
Revision as of 12:28, 28 July 2013
Equilibrium is the resource used by the Wild Gift talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn). EQ does not naturally reduce itself over time, but it can be restored by:
- Walking on the wilderness map
- Meditating
- Swallowing enemies
- Being hit while Resolve is active but Antimagic Shield is not
- Being hit while wearing various equipment with on-hit EQ regeneration