Difference between revisions of "Shield wall (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
Line 6: Line 6:
 
|require=Level: (0, 1, 2, 3, 4)
 
|require=Level: (0, 1, 2, 3, 4)
 
(12, 14, 16, 18, 20) Str
 
(12, 14, 16, 18, 20) Str
 +
|use_mode=sustained
 
|cost=30 Stamina
 
|cost=30 Stamina
 
|cooldown=30
 
|cooldown=30
 
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
 
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.  
 
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}}
 
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.}}

Revision as of 09:40, 14 December 2013

Shield wall
Shield wall.png
Game Version -
Category Type Technique
Category Shield defense
Requirements Level: (0, 1, 2, 3, 4)

(12, 14, 16, 18, 20) Str

Use Mode sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage.

The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback.