Difference between revisions of "Scintillating Caves"
(Added note on alternate layout. Rewrote zone description.) |
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{{Zone | {{Zone | ||
|name=Scintillating Caves | |name=Scintillating Caves | ||
− | |floors=3 | + | |floors=3 or 5 |
|guardian=[[Spellblaze Crystal]], [[Spellblaze Simulacrum]] | |guardian=[[Spellblaze Crystal]], [[Spellblaze Simulacrum]] | ||
|min_level=1 | |min_level=1 | ||
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==Zone Information== | ==Zone Information== | ||
− | The Scintillating Caves is a first-tier zone in the southwestern forest of [[Maj'Eyal]], near [[Elvala]] | + | The Scintillating Caves is a first-tier zone in the southwestern forest of [[Maj'Eyal]], near [[Elvala]], and it is the starting zone for the [[Shalore]]n. |
− | + | The normal layout is a cavern of crystals 3 levels deep, with many widely open rounded chambers. It is fully lit and inhabited by spellcasting crystals, and animals. There is also an alternate layout composed of many small square rooms that is 5 levels deep. Many rooms can be inaccessible unless one digs through the crystal walls in this alternative layout. | |
− | The standard boss is the [[Spellblaze Crystal]], a spellcasting crystal, | + | The standard boss is the [[Spellblaze Crystal]], a spellcasting crystal, that appears anywhere on the last level for both the normal and alternate layouts. |
− | Although this is technically a first-tier zone, it is one of the most dangerous starting zones, especially for classes without significant ranged attacks or mobility. The crystals have ranged attacks and | + | Although this is technically a first-tier zone, it is one of the most dangerous starting zones, especially for classes without significant ranged attacks or mobility. The crystals have hard hitting ranged attacks and their immobility prevents players from luring them into ambushes around corners. |
After returning from the [[Far East]], the [[backup guardian]] is the [[Spellblaze Simulacrum]]. Shockingly, this is a spellcasting crystal. | After returning from the [[Far East]], the [[backup guardian]] is the [[Spellblaze Simulacrum]]. Shockingly, this is a spellcasting crystal. |
Revision as of 12:29, 13 July 2014
Scintillating Caves | |
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Boss | Spellblaze Crystal, Spellblaze Simulacrum |
Floors | 3 or 5 |
Level Range | 1 to 5 |
Item Level Range | 1 to 2 |
Size | 50x50 |
Zone Effect | none |
Zone Information
The Scintillating Caves is a first-tier zone in the southwestern forest of Maj'Eyal, near Elvala, and it is the starting zone for the Shaloren.
The normal layout is a cavern of crystals 3 levels deep, with many widely open rounded chambers. It is fully lit and inhabited by spellcasting crystals, and animals. There is also an alternate layout composed of many small square rooms that is 5 levels deep. Many rooms can be inaccessible unless one digs through the crystal walls in this alternative layout.
The standard boss is the Spellblaze Crystal, a spellcasting crystal, that appears anywhere on the last level for both the normal and alternate layouts.
Although this is technically a first-tier zone, it is one of the most dangerous starting zones, especially for classes without significant ranged attacks or mobility. The crystals have hard hitting ranged attacks and their immobility prevents players from luring them into ambushes around corners.
After returning from the Far East, the backup guardian is the Spellblaze Simulacrum. Shockingly, this is a spellcasting crystal.