Difference between revisions of "Psychometry (talent)"

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(Created page with "{{Ability_box|image=Psychometry.png|name=Psychometry|category_type=Psionic|category=Mentalism|desc=Resonate with psionic, ...")
 
(Filled out talent parameters and updated description)
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{{Ability_box|image=Psychometry.png|name=Psychometry|category_type=[[Psionic (category type)|Psionic]]|category=[[Mentalism (category)|Mentalism]]|desc=Resonate with psionic, nature, and anti-magic powered objects, increasing your physical and mind power by X or half the objects' material level (whichever is lower). This effect stacks and applies for each qualifying object worn.}}
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{{Ability_box
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|image=Psychometry.png
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|name=Psychometry
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|category_type=[[Psionic (category type)|Psionic]]
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|category=[[Mentalism (category)|Mentalism]]
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|require={{TalentReq/PsiWilReq1}}
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|use_mode=Passive
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|desc=
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Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by X or X% of the object's material level (whichever is lower).<br />
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This effect stacks and applies for each qualifying object worn.
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''Note: Objects without material level are treated as if they were level 1.''
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}}

Revision as of 07:27, 22 July 2014

Psychometry
Psychometry.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by X or X% of the object's material level (whichever is lower).

This effect stacks and applies for each qualifying object worn.

Note: Objects without material level are treated as if they were level 1.