Difference between revisions of "Ice armour (talent)"
From Tales of Maj'Eyal
								
												
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| − | While [[Frost infusion (talent)|Frost Infusion]] is active, your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8<sup> [[Scaling#cS|cS]]</sup>   | + | While [[Frost infusion (talent)|Frost Infusion]] is active, explosions from your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8<sup> [[Scaling#cS|cS]]</sup>.<br />  | 
This ice provides your golem with 10–25<sup>[[Scaling#cTSpD|cTSpD]]</sup> additional armour, melee attacks against it deal 5–70<sup>[[Scaling#cTSpD|cTSpD]]</sup> Cold damage to the attacker, and 50% of its damage is converted to Cold.<br />  | This ice provides your golem with 10–25<sup>[[Scaling#cTSpD|cTSpD]]</sup> additional armour, melee attacks against it deal 5–70<sup>[[Scaling#cTSpD|cTSpD]]</sup> Cold damage to the attacker, and 50% of its damage is converted to Cold.<br />  | ||
The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.  | The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.  | ||
}}  | }}  | ||
Revision as of 19:56, 27 July 2014
| Ice armor | ||
| (no image) | ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Frost Alchemy | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description |  While Frost Infusion is active, explosions from your bombs deposit a layer of ice on your golem for 2–10 turns as (0.03 * Spell Power * Talent Level) varies from 0–8 cS. This ice provides your golem with 10–25cTSpD additional armour, melee attacks against it deal 5–70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold.  | |