Difference between revisions of "Clinch (talent)"

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(Updated talent)
 
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{{Ability_box|image=Clinch.png|name=Clinch|category_type=[[Technique (category type)|Technique]]|category=[[Grappling (category)|Grappling]]
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{{Ability_box
|require=Strength (12, 14, 16, 18, 20)
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|image=Clinch.png
(0, 1, 2, 3, 4) level
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|name=Clinch
|use_mode=activated
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|category_type=[[Technique (category type)|Technique]]
|range=melee/personal
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|category=[[Grappling (category)|Grappling]]
|cost=5 stamina
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|require={{TalentReq/TechsReq1}}
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|use_mode=Activated
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|cost=5 Stamina
 
|cooldown=6
 
|cooldown=6
|use_speed=1 turn
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|desc=
|desc=Grapples a target up to one size category larger then yourself for 5-12 turns (4 + talent_level, rounded down). A grappled opponent will be unable to move, and its Accuracy and Defense will be reduced by 5-25 (scaling with Physical Power). Any movement from the target or you will break the grapple. Maintaining a grapple drains 5-1 stamina per turn (6-talent_raw). You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple. The grapple Accuracy and Defense reduction, as well as the grapple success chance, will scale with your Physical Power. Performing this action will switch your stance to Grappling Stance.}}
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Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for {{CTS|3|7}} turns. A grappled opponent will be unable to move, take {{CTPD|20|60}} damage each turn, and {{CTS|5|25%}} of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.
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You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.
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}}

Latest revision as of 00:44, 6 August 2014

Clinch
Clinch.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 5 Stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 3–7cTS turns. A grappled opponent will be unable to move, take [20]60cTPD damage each turn, and 5–25%cTS of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.

You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.