Difference between revisions of "Clinch (talent)"
From Tales of Maj'Eyal
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− | {{Ability_box|image=Clinch.png|name=Clinch|category_type=[[Technique (category type)|Technique]]|category=[[Grappling (category)|Grappling]] | + | {{Ability_box |
− | |require= | + | |image=Clinch.png |
− | + | |name=Clinch | |
− | |use_mode= | + | |category_type=[[Technique (category type)|Technique]] |
− | + | |category=[[Grappling (category)|Grappling]] | |
− | |cost=5 | + | |require={{TalentReq/TechsReq1}} |
+ | |use_mode=Activated | ||
+ | |cost=5 Stamina | ||
|cooldown=6 | |cooldown=6 | ||
− | + | |desc= | |
− | |desc= | + | Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for {{CTS|3|7}} turns. A grappled opponent will be unable to move, take {{CTPD|20|60}} damage each turn, and {{CTS|5|25%}} of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn. |
+ | |||
+ | You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple. | ||
+ | }} |
Latest revision as of 00:44, 6 August 2014
Clinch | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Grappling | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Stamina | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 3–7cTS turns. A grappled opponent will be unable to move, take [20]60cTPD damage each turn, and 5–25%cTS of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.
You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple. |