Difference between revisions of "Shield wall (talent)"

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(Updated talent)
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|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Shield defense (category)|Shield defense]]
 
|category=[[Shield defense (category)|Shield defense]]
|require=Level: (0, 1, 2, 3, 4)
+
|require={{TalentReq/TechsReq1}}
(12, 14, 16, 18, 20) Str
+
|use_mode=Sustained
|use_mode=sustained
+
 
|cost=30 Stamina
 
|cost=30 Stamina
 
|cooldown=30
 
|cooldown=30
|desc=Enter a protective battle stance, increasing Defense by (5 + (1 + Dex * 0.04) * talent_level) and Armour by (5 + (1 + Dex * 0.04) * talent_level) at the cost of -20% physical damage. (1 Armor/Defense per 5 dex at rank 5)
+
|desc=
The Defense and Armor increase is based on your Dexterity. It also grants (10 * talent_level)% resistance to stunning and knockback}}
+
Enter a protective battle stance, increasing Defense and Armour by at the cost of -20% physical damage.
 +
 
 +
Defense is increased by {{CS|((1 + 0.04 * Dex) * Talent Level)|6.4|1.4|30|25}}.
 +
 
 +
Armour is increased by {{CS|((1 + 0.04 * Dex) * Talent Level)|5|0|30|25|0.375}}.
 +
 
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[[Shield expertise (talent)|Shield Expertise]] provides a further defense bonus of {{CTS|2|10|0.75}} and armour bonus of {{CTS|1|5|0.75}}.
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The Defense and Armor increase is based on your Dexterity.
 +
 
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It also grants {{CTL|100%|15|50%}} resistance to stunning and knockback.
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}}

Revision as of 15:50, 6 August 2014

Shield wall
Shield wall.png
Game Version -
Category Type Technique
Category Shield defense
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 30 Stamina
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Enter a protective battle stance, increasing Defense and Armour by at the cost of -20% physical damage.

Defense is increased by 6.4–30cS as ((1 + 0.04 * Dex) * Talent Level) varies from 1.4–25.

Armour is increased by 5–30cS:0.375P as ((1 + 0.04 * Dex) * Talent Level) varies from 0–25.

Shield Expertise provides a further defense bonus of 2–10cTS:0.75P and armour bonus of 1–5cTS:0.75P.

The Defense and Armor increase is based on your Dexterity.

It also grants 15–50%cTL:100% resistance to stunning and knockback.