Difference between revisions of "Kinetic aura (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Kinetic aura.png|name=Kinetic aura|category_type=Psionic|category=Projection|desc=Fills the air aroun...") |
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− | {{Ability_box|image=Kinetic aura.png|name=Kinetic | + | {{Ability_box |
+ | |image=Kinetic aura.png | ||
+ | |name=Kinetic Aura | ||
+ | |category_type=[[Psionic (category type)|Psionic]] | ||
+ | |category=[[Projection (category)|Projection]] | ||
+ | |require={{TalentReq/PsiWilReq1}} | ||
+ | |use_mode=Sustained | ||
+ | |cost=10 Psi | ||
+ | |cooldown=10 | ||
+ | |desc= | ||
+ | Fills the air around you with reactive currents of force. | ||
+ | |||
+ | If you have a gem or mindstar in your psionically wielded slot, this will do {{ctmd|10|40}} Physical damage to all who approach. | ||
+ | |||
+ | All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. | ||
+ | |||
+ | If you have a conventional weapon in your psionically wielded slot, this will add {{ctmd|10|40}} Physical damage to its hits. | ||
+ | |||
+ | When deactivated, if you have at least 6.67 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to (10 * {{ctmd|10|40}}) physical damage and sending them flying. | ||
+ | |||
+ | Activating the aura takes no time but de-activating it does. | ||
+ | |||
+ | To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. | ||
+ | }} |
Latest revision as of 01:40, 7 August 2014
Kinetic Aura | ||
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Game Version | - | |
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Category Type | Psionic | |
Category | Projection | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Psi | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fills the air around you with reactive currents of force.
If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Physical damage to all who approach. All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt. If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Physical damage to its hits. When deactivated, if you have at least 6.67 energy, a massive spike of kinetic energy is released as a range 6 beam, smashing targets for up to (10 * [10]40cTMD) physical damage and sending them flying. Activating the aura takes no time but de-activating it does. To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. |