Difference between revisions of "Rigor mortis (talent)"

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(Created page with "{{Ability_box|image=Rigor mortis.png|name=Rigor mortis|category_type=Spell|category=Nightfall|desc=Invoke a ball of darkness...")
 
(Updated talent)
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{{Ability_box|image=Rigor mortis.png|name=Rigor mortis|category_type=[[Spell (category type)|Spell]]|category=[[Nightfall (category)|Nightfall]]|desc=Invoke a ball of darkness that deals X darkness damage in a radius of X. Every creature hit will start to become closer to death, reducing their global speed by X%. Necrotic minions' damage against those creatures is increased by X%. The effects last for X turns. The damage done and the minions' damage increase will increase with your Spellpower.}}
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{{Ability box
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|image=Rigor mortis.png
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|name=Rigor Mortis
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|category_type={{ct|Spell}}
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|category={{c|Nightfall}}
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|require={{TalentReq/SpellsReq4}}
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|cost=60 Mana
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|cooldown=20
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|range=7
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|desc=
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Invoke a ball of darkness that deals {{ctspd|28|280}} darkness damage in a radius of 1. Every creature hit will start to become closer to death, reducing their global speed by (6.5 * Talent Level)%.
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Necrotic minions' damage against those creatures is increased by (10 + {{ctspd|10|30}})%.
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The effects last for {{cts|3.6|6.3}} turns.
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The damage done and the minions' damage increase will increase with your Spellpower.
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}}

Revision as of 22:54, 19 August 2014

Rigor Mortis
Rigor mortis.png
Game Version -
Category Type Spell
Category Nightfall
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 60 Mana
Range 7
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Invoke a ball of darkness that deals [28]280cTSpD darkness damage in a radius of 1. Every creature hit will start to become closer to death, reducing their global speed by (6.5 * Talent Level)%.

Necrotic minions' damage against those creatures is increased by (10 + [10]30cTSpD)%.

The effects last for 3.6–6.3cTS turns.

The damage done and the minions' damage increase will increase with your Spellpower.