Difference between revisions of "Carbon spikes (talent)"

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(Created page with "{{Ability_box|image=Carbon spikes.png|name=Carbon spikes|category_type=Chronomancy|category=Matter|desc=Fragile spikes of...")
 
(Updated talent)
 
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{{Ability_box|image=Carbon spikes.png|name=Carbon spikes|category_type=[[Chronomancy (category type)|Chronomancy]]|category=[[Matter (category)|Matter]]|desc=Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by X and inflicting X bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value. If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end. The armor and bleed damage will increase with your Spellpower.}}
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{{Ability box
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|image=Carbon spikes.png
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|name=Carbon Spikes
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|category_type={{ct|Chronomancy}}
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|category={{c|Matter}}
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|require={{TalentReq/ChronoReq2}}
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|use_mode=Sustained
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|cost=100 Paradox
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|cooldown=12
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|desc=
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Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by {{ctspd|20|50}} and inflicting {{ctspd|10|100}} bleed damage over six turns on attackers. Each time you are struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.
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If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.
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The armor and bleed damage will increase with your Spellpower.
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}}

Latest revision as of 16:59, 20 August 2014

Carbon Spikes
Carbon spikes.png
Game Version -
Category Type Chronomancy
Category Matter
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Sustained
Cost 100 Paradox
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by [20]50cTSpD and inflicting [10]100cTSpD bleed damage over six turns on attackers. Each time you are struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.

If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.

The armor and bleed damage will increase with your Spellpower.