Difference between revisions of "Energy absorption (talent)"

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(Created page with "{{Ability_box|image=Energy absorption.png|name=Energy absorption|category_type=Chronomancy|category=Energy|desc=You sap t...")
 
(Updated talent)
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{{Ability_box|image=Energy absorption.png|name=Energy absorption|category_type=[[Chronomancy (category type)|Chronomancy]]|category=[[Energy (category)|Energy]]|desc=You sap the target's energy and add it to your own, placing up to X random talents on cooldown for X turns and reducing the cooldown of one of your chronomancy talents currently on cooldown by X turns per enemy talent effected. The number of talents affected scales with your Paradox.}}
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{{Ability box
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|image=Energy absorption.png
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|name=Energy Absorption
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|category_type={{ct|Chronomancy}}
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|category={{c|Energy}}
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|require={{TalentReq/ChronoReq3}}
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|cost=10 Paradox
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|cooldown=10
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|range=6
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|desc=
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You sap the target's energy and add it to your own, placing up to (1 + {{cts|0.5|2.5|log|PM}}) random talents on cooldown for {{cts|1|2.6}} turns.  For each talent put on cooldown, you reduce the cooldown of one of your {{ct|Chronomancy}} talents currently on cooldown by {{cts|1|2.6}} turns.
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The number of talents affected scales with your Paradox.
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}}

Revision as of 18:09, 20 August 2014

Energy Absorption
Energy absorption.png
Game Version -
Category Type Chronomancy
Category Energy
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 10 Paradox
Range 6
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You sap the target's energy and add it to your own, placing up to (1 + 0.5–2.5cTS:log,PM) random talents on cooldown for 1–2.6cTS turns. For each talent put on cooldown, you reduce the cooldown of one of your Chronomancy talents currently on cooldown by 1–2.6cTS turns.

The number of talents affected scales with your Paradox.