Difference between revisions of "Wild summon (talent)"

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(Updated talent)
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{{Ability_box|image=Wild summon.png|name=Wild summon|category_type=[[Wild-gift (category type)|Wild-gift]]|category=[[Summoning (advanced) (category)|Summoning (advanced)]]|desc=For X turn(s), you have 100% chance that your summons appear as a wild version. Each turn the chance disminishes. Wild creatures have one more talent/power than the base versions: - Ritch Flamespitter: sends a blast of flames around it, knocking foes away - Hydra: Can disengage from melee range - Rimebark: Becomes more resistant to magic damage - Fire Drake: Can emit a powerful roar to silence its foes - War Hound: Can rage, inreasing its critical chance and armour penetration - Jelly: Can swallow foes that are low on life, regenerating your equilibrium - Minotaur: Can rush toward its target - Stone Golem: Melee blows can deal a small area of effect damage - Turtle: Can force all foes in a radius into melee range - Spider: Can project an insidious poison at its foes, reducing their healing This talent requires Master Summoner to be active to be used.}}
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{{Ability box
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|image=Wild summon.png
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|name=Wild Summon
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|category_type={{ct|Wild-Gift}}
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|category={{c|Summoning (Advanced)}}
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|require={{TalentReq/GiftsReqHigh4}}
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|cost=9 Equilibrium
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|cooldown=25
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|range=10
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|use_speed=0
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|desc=
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For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.
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Each turn the chance diminishes.
 +
 
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Wild creatures have one more talent/power than the base versions:
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*{{t|Ritch Flamespitter}}: sends a blast of flames around it, knocking foes away
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*{{t|Hydra}}: Can disengage from melee range
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*{{t|Rimebark}}: Becomes more resistant to magic damage
 +
*{{t|Fire Drake}}: Can emit a powerful roar to silence its foes
 +
*{{t|War Hound}}: Can rage, inreasing its critical chance and armour penetration
 +
*{{t|Jelly}}: Can swallow foes that are low on life, regenerating your equilibrium
 +
*{{t|Minotaur}}: Can rush toward its target
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*{{t|Stone Golem}}: Melee blows can deal a small area of effect damage
 +
*{{t|Turtle}}: Can force all foes in a radius into melee range
 +
*{{t|Spider}}: Can project an insidious poison at its foes, reducing their healing
 +
 
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This talent requires Master Summoner to be active to be used.
 +
}}

Revision as of 07:35, 24 August 2014

Wild Summon
Wild summon.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Cost 9 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.

Each turn the chance diminishes.

Wild creatures have one more talent/power than the base versions:

  • Ritch Flamespitter: sends a blast of flames around it, knocking foes away
  • Hydra: Can disengage from melee range
  • Rimebark: Becomes more resistant to magic damage
  • Fire Drake: Can emit a powerful roar to silence its foes
  • War Hound: Can rage, inreasing its critical chance and armour penetration
  • Jelly: Can swallow foes that are low on life, regenerating your equilibrium
  • Minotaur: Can rush toward its target
  • Stone Golem: Melee blows can deal a small area of effect damage
  • Turtle: Can force all foes in a radius into melee range
  • Spider: Can project an insidious poison at its foes, reducing their healing

This talent requires Master Summoner to be active to be used.