Difference between revisions of "Fungal blood (talent)"
From Tales of Maj'Eyal
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Fungal spores have colonized your blood, so that each time you use an infusion you store (2 * Con + {{csl|Con|5%|0.5|1%}} * Max Life) fungal power. | Fungal spores have colonized your blood, so that each time you use an infusion you store (2 * Con + {{csl|Con|5%|0.5|1%}} * Max Life) fungal power. | ||
− | You may use this prodigy to release the power as a heal | + | You may use this prodigy to release the power as a heal (never more than than {{csl|Con|50%|10|25%}} of max life) and remove up to 10 detrimental magical effects. |
Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10% of its power each turn. | Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10% of its power each turn. |
Revision as of 18:46, 28 August 2014
Fungal Blood | ||
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Game Version | - | |
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Category Type | Prodigies | |
Category | Constitution | |
Requirements | Constitution 50 Be able to use infusions | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Fungal spores have colonized your blood, so that each time you use an infusion you store (2 * Con + 0.5–1%cSL:5%,Con * Max Life) fungal power.
You may use this prodigy to release the power as a heal (never more than than 10–25%cSL:50%,Con of max life) and remove up to 10 detrimental magical effects. Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10% of its power each turn. The amount of fungal power produced and the maximum heal possible increase with your Constitution and maximum life. |