Difference between revisions of "Frost alchemy (category)"
From Tales of Maj'Eyal
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{{:Frost infusion (talent)}} | {{:Frost infusion (talent)}} | ||
− | {{:Ice | + | {{:Ice armour (talent)}} |
{{:Flash freeze (talent)}} | {{:Flash freeze (talent)}} | ||
{{:Ice core (talent)}} | {{:Ice core (talent)}} | ||
<noinclude>[[Category:Category]]</noinclude> | <noinclude>[[Category:Category]]</noinclude> |
Latest revision as of 09:00, 7 September 2014
Frost Infusion | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |
Ice Armour | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Frost Infusion is active, explosions from your Throw Bomb deposit a layer of ice on your golem for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
This ice provides your golem with [10]25cTSpD additional armour, melee attacks against it deal [5]70cTSpD Cold damage to the attacker, and 50% of its damage is converted to Cold. The effects increase with your talent level and with the Spellpower and damage modifiers of your golem. |
Flash Freeze | ||
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Game Version | - | |
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Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Invoke a blast of cold all around you with a radius of 2–6cTS, doing [10]250cTSpD Cold damage and freezing enemies to the ground for a duration of 2–10cS as (0.03 * Spellpower * Talent Level) varies from 0–8.
Affected creatures can still act, but cannot move. The duration will increase with your Spellpower. |
Ice Core | ||
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Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 100 Mana | |
Range | 6 | |
Cooldown | 40 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Turn your body into pure ice, increasing your Cold damage affinity by 5–20%cTL:50% and your physical resistance by [5]45%cTSpD.
All direct critical hits (physical, mental, spells) against you have a 10–50%cTS lower Critical multiplier (but always do at least normal damage). The effects increase with your Spellpower. |