Difference between revisions of "Concussive punch (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Cleanup)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Ability_box|image=Concussive punch.png|name=Concussive punch
+
{{Ability box
|category_type=[[Technique (category type)|Technique]]
+
|image=Concussive punch.png
|category=[[Finishing moves (category)|Finishing moves]]
+
|name=Concussive Punch
|require=Dexterity (20, 22, 24, 26, 28)
+
|category_type={{ct|Technique}}
(4, 5, 6, 7, 8) level
+
|category={{c|Finishing Moves}}
|use_mode=activated
+
|require={{TalentReq/TechsDexReq2}}
|range=melee/personal
+
|cost=20 stamina
|cost=10 stamina
+
|cooldown=6
|cooldown= stamina
+
|desc=
|use_speed=1 turn
+
A powerful concussive punch that deals {{ctwd|60|150%}} weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take {{ctstd|Str|10|450}} damage, multiplied by a factor of (0.25 + Combo Ponits / 5)
|desc=A powerful concussive punch that deals X% weapon damage to your target. If the punch hits, all targets in a radius of 1-2 (1 + talent_level/4, rounded down) will take X to X damage, depending on the amount of combo points you've accumulated. The area damage will scale with your Strength, and the radius will increase by 1 for every four talent levels. Using this talent removes your combo points.}}
+
 
 +
The area damage will scale with your Strength, and the radius will increase by 1 per combo point.
 +
 
 +
Using this talent removes your combo points.
 +
}}

Latest revision as of 15:28, 7 September 2014

Concussive Punch
Concussive punch.png
Game Version -
Category Type Technique
Category Finishing Moves
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 20 stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description A powerful concussive punch that deals 60–150%cTWD weapon damage to your target. If the punch hits, all targets in a radius of (1 + Combo Points) will take [10]450cTStD:Str damage, multiplied by a factor of (0.25 + Combo Ponits / 5)

The area damage will scale with your Strength, and the radius will increase by 1 per combo point.

Using this talent removes your combo points.