Difference between revisions of "Psychometry (talent)"

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(Filled out talent parameters and updated description)
(Cleanup)
 
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{{Ability_box
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{{Ability box
 
|image=Psychometry.png
 
|image=Psychometry.png
 
|name=Psychometry
 
|name=Psychometry
|category_type=[[Psionic (category type)|Psionic]]
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|category_type={{ct|Psionic}}
|category=[[Mentalism (category)|Mentalism]]
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|category={{c|Mentalism}}
 
|require={{TalentReq/PsiWilReq1}}
 
|require={{TalentReq/PsiWilReq1}}
 
|use_mode=Passive
 
|use_mode=Passive
 
|desc=
 
|desc=
Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by X or X% of the object's material level (whichever is lower).<br />
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Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by (Raw Talent Level / 2) or {{ctl|500%|15|50%}} of the object's material level (whichever is lower but always at least 0.5).
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This effect stacks and applies for each qualifying object worn.
 
This effect stacks and applies for each qualifying object worn.
  
 
''Note: Objects without material level are treated as if they were level 1.''
 
''Note: Objects without material level are treated as if they were level 1.''
 
}}
 
}}

Latest revision as of 16:57, 7 September 2014

Psychometry
Psychometry.png
Game Version -
Category Type Psionic
Category Mentalism
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by (Raw Talent Level / 2) or 15–50%cTL:500% of the object's material level (whichever is lower but always at least 0.5).

This effect stacks and applies for each qualifying object worn.

Note: Objects without material level are treated as if they were level 1.