Difference between revisions of "Grand arrival (talent)"

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While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
 
While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
  
*{{t|Ritch Flamespitter}}: Reduce fire resistance of all foes in a radius
+
*{{t|Ritch Flamespitter}}: Reduce fire resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Hydra}}: Generates a cloud of lingering poison
+
*{{t|Hydra}}: Generates a cloud of lingering poison that deals {{ctmd|10|60}} damage per turn
*{{t|Rimebark}}: Reduce cold resistance of all foes in a radius
+
*{{t|Rimebark}}: Reduce cold resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Fire Drake}}: Appears with {{cts|0.3|2.7|log}} fire drake hatchlings{{sup|min 1}}
+
*{{t|Fire Drake}}: Appears with {{cts|0.3|2.7|log}} fire drake hatchlings{{sup|min 1}}; this effect does not check your summoning limit, but the hatchlings will still count towards it.
*{{t|War Hound}}: Reduce physical resistance of all foes in a radius
+
*{{t|War Hound}}: Reduce physical resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Jelly}}: Reduce nature resistance of all foes in a radius
+
*{{t|Jelly}}: Reduce nature resistance of all foes in a radius by {{ctmd|15|70%}}
*{{t|Minotaur}}: Reduces movement speed of all foes in a radius
+
*{{t|Minotaur}}: Reduces movement speed of all foes in a radius by {{cl|{{ctmd|5|500}}|100%|10|0|47%|369}}
 
*{{t|Stone Golem}}: Dazes all foes in a radius
 
*{{t|Stone Golem}}: Dazes all foes in a radius
*{{t|Turtle}}: Heals all friendly targets in a radius
+
*{{t|Turtle}}: Heals all friendly targets in a radius for (30 + {{ctmd|10|350}})
*{{t|Spider}}: The spider is so hideous that foes around it are repelled
+
*{{t|Spider}}: The spider is so hideous that foes around it are brainlocked and repelled by (1 + Raw Talent Level) tiles
  
 
Radius for effects is {{cts|1.3|2.7|log}}, and the duration of each lasting effect is {{cts|5|9}} turns.
 
Radius for effects is {{cts|1.3|2.7|log}}, and the duration of each lasting effect is {{cts|5|9}} turns.
 
The effects improve with your Willpower.
 
 
}}
 
}}

Revision as of 19:14, 7 September 2014

Grand Arrival
Grand arrival.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
  • Ritch Flamespitter: Reduce fire resistance of all foes in a radius by [15]70%cTMD
  • Hydra: Generates a cloud of lingering poison that deals [10]60cTMD damage per turn
  • Rimebark: Reduce cold resistance of all foes in a radius by [15]70%cTMD
  • Fire Drake: Appears with 0.3–2.7cTS:log fire drake hatchlingsmin 1; this effect does not check your summoning limit, but the hatchlings will still count towards it.
  • War Hound: Reduce physical resistance of all foes in a radius by [15]70%cTMD
  • Jelly: Reduce nature resistance of all foes in a radius by [15]70%cTMD
  • Minotaur: Reduces movement speed of all foes in a radius by 10–47%cL:100% as [5]500cTMD varies from 0–369
  • Stone Golem: Dazes all foes in a radius
  • Turtle: Heals all friendly targets in a radius for (30 + [10]350cTMD)
  • Spider: The spider is so hideous that foes around it are brainlocked and repelled by (1 + Raw Talent Level) tiles

Radius for effects is 1.3–2.7cTS:log, and the duration of each lasting effect is 5–9cTS turns.