Difference between revisions of "Detonate (talent)"

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(Updated talent)
(Added details)
 
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Destroys one of your summons, making it detonate in radius of {{cts|4|8|raw}}.
 
Destroys one of your summons, making it detonate in radius of {{cts|4|8|raw}}.
  
*Ritch Flamespitter: Explodes into a fireball
+
*Ritch Flamespitter: Explodes into a fireball that burns for {{ctmd|30|300}} damage
*Hydra: Explodes into a ball of lightning, acid or poison
+
*Hydra: Explodes into a ball of lightning, acid or poison that deals {{ctmd|30|300}} damage
*Rimebark: Explodes into an iceball
+
*Rimebark: Explodes into an iceball that deals {{ctmd|30|300}} damage with a 25% chance to freeze
*Fire Drake: Generates a cloud of fire
+
*Fire Drake: Generates a cloud of fire that deals {{ctmd|10|70}} fire damage per turn for 6 turns
*War Hound: Explodes into a ball of physical damage
+
*War Hound: Explodes into a ball of {{ctmd|30|250}} physical damage
*Jelly: Explodes into a ball of slowing slime
+
*Jelly: Explodes into a ball of slime that deals {{ctmd|30|200}} nature damage and slows by 15% for 3 turns
*Minotaur: Explodes into a sharp ball, cutting all creatures
+
*Minotaur: Explodes into a sharp ball, cutting all creatures for {{ctmd|30|350}} bleed damage
*Stone Golem: Knocks back all creatures
+
*Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing {{ctmd|30|150}} damage
*Turtle: Grants a small shell shield to all friendly creatures
+
*Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by {{ctmd|10|35%}} for 4 turns
*Spider: Pins all foes around
+
*Spider: Pins all foes around for 3 turns
  
 
In addition, a random summon will come off cooldown.
 
In addition, a random summon will come off cooldown.
  
 
Hostile effects will not hit you or your other summons.
 
Hostile effects will not hit you or your other summons.
 
The effects improve with your Willpower.
 
 
}}
 
}}

Latest revision as of 18:41, 7 September 2014

Detonate
Detonate.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 5 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed -
Description Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
  • Ritch Flamespitter: Explodes into a fireball that burns for [30]300cTMD damage
  • Hydra: Explodes into a ball of lightning, acid or poison that deals [30]300cTMD damage
  • Rimebark: Explodes into an iceball that deals [30]300cTMD damage with a 25% chance to freeze
  • Fire Drake: Generates a cloud of fire that deals [10]70cTMD fire damage per turn for 6 turns
  • War Hound: Explodes into a ball of [30]250cTMD physical damage
  • Jelly: Explodes into a ball of slime that deals [30]200cTMD nature damage and slows by 15% for 3 turns
  • Minotaur: Explodes into a sharp ball, cutting all creatures for [30]350cTMD bleed damage
  • Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing [30]150cTMD damage
  • Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by [10]35%cTMD for 4 turns
  • Spider: Pins all foes around for 3 turns

In addition, a random summon will come off cooldown.

Hostile effects will not hit you or your other summons.