Difference between revisions of "Wild summon (talent)"

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(Updated talent)
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For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.
 
For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.
  
Each turn the chance diminishes.
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The chance diminishes to 66% of its existing value each turn.
  
Wild creatures have one more talent/power than the base versions:
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Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:
  
*{{t|Ritch Flamespitter}}: sends a blast of flames around it, knocking foes away
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*{{t|Ritch Flamespitter}}: {{t|Flame Fury}} – sends a blast of flames around it, knocking foes away
*{{t|Hydra}}: Can disengage from melee range
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*{{t|Hydra}}: {{t|Disengage}} – Can disengage from melee range
*{{t|Rimebark}}: Becomes more resistant to magic damage
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*{{t|Rimebark}}: {{t|Resolve}} – Becomes more resistant to magic damage
*{{t|Fire Drake}}: Can emit a powerful roar to silence its foes
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*{{t|Fire Drake}}: {{t|Aura of Silence}} – Can emit a powerful roar to silence its foes
*{{t|War Hound}}: Can rage, inreasing its critical chance and armour penetration
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*{{t|War Hound}}: {{t|Total Thuggery}} – Can rage, increasing its critical chance and armour penetration
*{{t|Jelly}}: Can swallow foes that are low on life, regenerating your equilibrium
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*{{t|Jelly}}: {{t|Swallow}} – Can swallow foes that are low on life, regenerating your equilibrium
*{{t|Minotaur}}: Can rush toward its target
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*{{t|Minotaur}}: {{t|Rush}} – Can rush toward its target
*{{t|Stone Golem}}: Melee blows can deal a small area of effect damage
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*{{t|Stone Golem}}: {{t|Shattering Impact}} – Melee blows can deal a small area of effect damage
*{{t|Turtle}}: Can force all foes in a radius into melee range
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*{{t|Turtle}}: {{t|Battle Call}} – Can force all foes in a radius into melee range
*{{t|Spider}}: Can project an insidious poison at its foes, reducing their healing
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*{{t|Spider}}: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns
  
This talent requires Master Summoner to be active to be used.
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This talent requires {{t|Master Summoner}} to be active to be used.
 
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Revision as of 19:55, 7 September 2014

Wild Summon
Wild summon.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Cost 9 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.

The chance diminishes to 66% of its existing value each turn.

Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:

This talent requires Master Summoner to be active to be used.