Difference between revisions of "Wild summon (talent)"
From Tales of Maj'Eyal
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For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version. | For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version. | ||
− | + | The chance diminishes to 66% of its existing value each turn. | |
− | Wild creatures | + | Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon: |
− | *{{t|Ritch Flamespitter}}: sends a blast of flames around it, knocking foes away | + | *{{t|Ritch Flamespitter}}: {{t|Flame Fury}} – sends a blast of flames around it, knocking foes away |
− | *{{t|Hydra}}: Can disengage from melee range | + | *{{t|Hydra}}: {{t|Disengage}} – Can disengage from melee range |
− | *{{t|Rimebark}}: Becomes more resistant to magic damage | + | *{{t|Rimebark}}: {{t|Resolve}} – Becomes more resistant to magic damage |
− | *{{t|Fire Drake}}: Can emit a powerful roar to silence its foes | + | *{{t|Fire Drake}}: {{t|Aura of Silence}} – Can emit a powerful roar to silence its foes |
− | *{{t|War Hound}}: Can rage, | + | *{{t|War Hound}}: {{t|Total Thuggery}} – Can rage, increasing its critical chance and armour penetration |
− | *{{t|Jelly}}: Can swallow foes that are low on life, regenerating your equilibrium | + | *{{t|Jelly}}: {{t|Swallow}} – Can swallow foes that are low on life, regenerating your equilibrium |
− | *{{t|Minotaur}}: Can rush toward its target | + | *{{t|Minotaur}}: {{t|Rush}} – Can rush toward its target |
− | *{{t|Stone Golem}}: Melee blows can deal a small area of effect damage | + | *{{t|Stone Golem}}: {{t|Shattering Impact}} – Melee blows can deal a small area of effect damage |
− | *{{t|Turtle}}: Can force all foes in a radius into melee range | + | *{{t|Turtle}}: {{t|Battle Call}} – Can force all foes in a radius into melee range |
− | *{{t|Spider}}: Can | + | *{{t|Spider}}: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns |
− | This talent requires Master Summoner to be active to be used. | + | This talent requires {{t|Master Summoner}} to be active to be used. |
}} | }} |
Revision as of 19:55, 7 September 2014
Wild Summon | ||
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Game Version | - | |
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Category Type | Wild-Gift | |
Category | Summoning (Advanced) | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 9 Equilibrium | |
Range | 10 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.
The chance diminishes to 66% of its existing value each turn. Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:
This talent requires Master Summoner to be active to be used. |