Difference between revisions of "Dynamic recharge (talent)"
From Tales of Maj'Eyal
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(Only activated by Throw Bomb) |
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|cooldown=30 | |cooldown=30 | ||
|desc= | |desc= | ||
− | While {{t|Lightning Infusion}} is active, your | + | While {{t|Lightning Infusion}} is active, explosions from your {{t|Throw Bomb}} energize your golem. |
All talents on cooldown on your golem have {{ctl|100%|20|75%}} chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. | All talents on cooldown on your golem have {{ctl|100%|20|75%}} chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. | ||
}} | }} |
Revision as of 12:47, 9 September 2014
Dynamic Recharge | ||
(no image) | ||
Game Version | - | |
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Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | While Lightning Infusion is active, explosions from your Throw Bomb energize your golem.
All talents on cooldown on your golem have 20–75%cTL:100% chance to be reduced by 1. At talent levels greater than 6, the cooldowns will be reduced by 2 turns. |