Difference between revisions of "Alchemist protection (talent)"
From Tales of Maj'Eyal
(Cleanup) |
(Added details) |
||
Line 7: | Line 7: | ||
|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
− | Grants (20 * Raw Talent Level)% protection to you | + | Grants (20 * Raw Talent Level)% protection to you and your golem against the damage of your {{t|Throw Bomb}} and {{t|Shockwave Bomb}}, and against external elemental damage (fire, cold, lightning and acid) by (3 * Raw Talent Level)%. |
− | At talent level 5 | + | Other friendly creatures are also protected against your {{t|Throw Bomb}}, but not against {{t|Shockwave Bomb}}. |
+ | |||
+ | At talent level 5, the protection will prevent all side effects of your bombs too. | ||
}} | }} |
Latest revision as of 17:57, 9 September 2014
Alchemist Protection | ||
![]() | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Explosive Admixtures | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Grants (20 * Raw Talent Level)% protection to you and your golem against the damage of your Throw Bomb and Shockwave Bomb, and against external elemental damage (fire, cold, lightning and acid) by (3 * Raw Talent Level)%.
Other friendly creatures are also protected against your Throw Bomb, but not against Shockwave Bomb. At talent level 5, the protection will prevent all side effects of your bombs too. |