Difference between revisions of "Absorption (category)"

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{{:Kinetic shield (talent)}}{{:Absorption mastery (talent)}}{{:Charged shield (talent)}}{{:Thermal shield (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Kinetic shield (talent)}}
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{{:Thermal shield (talent)}}
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{{:Charged shield (talent)}}
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{{:Forcefield (talent)}}
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Additional Notes:<br />
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Damage-block by any shield is applied after resistances
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 17:11, 6 September 2015

Kinetic shield
Kinetic shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Sustained
Cost 10 Psi
Range Melee/Personal
Cooldown 14–10cTL:5,raw
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any physical/acid/nature/temporal attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Thermal shield
Thermal shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Sustained
Cost 10 Psi
Range Melee/Personal
Cooldown 14–10cTL:5,raw
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any fire/cold/light/arcane attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Charged shield
Charged shield.png
Game Version -
Category Type Psionic
Category Absorption
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Sustained
Cost 10 psi
Range Melee/Personal
Cooldown 14–10cTL:5,raw
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a shield that will absorb 20–55%cTL:100% of any lightning/blight/darkness/mind attack, up to a maximum of [20]100cTMD damage per attack.

Every time your shield absorbs damage, you convert some of the attack into energy, gaining two points of Psi, plus an additional point for every (100 - [40]50cTMD) points of damage absorbed, up to a maximum (2 + 0.3–1cTS) points each turn.

At talent level 3, when you de-activate the shield twice the absorbed damage in the last 3 turns is released as a full psionic shield (absorbing all damage).

The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.

You can only have two of these shields active at once.


Forcefield
Forcefield.png
Game Version 1.4.5
Category Type Psionic
Category Absorption
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Sustained
Cost 30 psi
Range Melee/Personal
Cooldown 40
Travel Speed Instantaneous
Use Speed Instant
Description Surround yourself with a forcefield, reducing all incoming damage by 30–65%cTL:80%.

Such a shield is very expensive to maintain, and will drain 5% of your maximum psi each turn, and 5% more for each turn you have it maintained. For example, on turn 2 it will drain 10%.


Additional Notes:
Damage-block by any shield is applied after resistances