Difference between revisions of "See the threads (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
+ | |game_version=1.4.5 | ||
|image=See the threads.png | |image=See the threads.png | ||
|name=See the Threads | |name=See the Threads | ||
|category_type={{ct|Chronomancy}} | |category_type={{ct|Chronomancy}} | ||
− | |category={{c| | + | |category={{c|Chronomancy}} |
− | |require={{TalentReq/ | + | |require={{TalentReq/ChronoReq4}} |
− | |cost= | + | |cost=24 Paradox |
|cooldown=50 | |cooldown=50 | ||
− | |use_speed= | + | |use_speed=Activated |
|desc= | |desc= | ||
− | You peer into three possible futures, allowing you to explore each for {{cts| | + | You peer into three possible futures, allowing you to explore each for {{cts|4|16}} turns. When the effect expires, you'll choose which of the three futures becomes your present. |
+ | If you know {{t|Foresight}} you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. | ||
This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. | This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. | ||
+ | If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. | ||
+ | |||
+ | This spell may only be used once per zone level. | ||
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}} | }} | ||
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+ | <noinclude>'''Note:''' Moved from {{c|Timeline threading}} to {{c|Chronomancy}} around version 1.3.0</noinclude> |
Latest revision as of 00:44, 7 March 2016
See the Threads | ||
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Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 24 Paradox | |
Range | Melee/Personal | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | Activated | |
Description | You peer into three possible futures, allowing you to explore each for 4–16cTS turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. |
Note: Moved from Timeline threading to Chronomancy around version 1.3.0