Difference between revisions of "Enhanced munitions (talent)"
From Tales of Maj'Eyal
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{{Ability_box | {{Ability_box | ||
+ | |image=enhanced_munitions.png | ||
|name=Enhanced Munitions | |name=Enhanced Munitions | ||
|game_version=1.5.2 | |game_version=1.5.2 | ||
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You create enhanced versions of your ammunition, granting them additional effects. | You create enhanced versions of your ammunition, granting them additional effects. | ||
− | + | [[Incendiary ammunition (talent)|Incendiary]] - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional {{cTPD|10|100}} fire damage each turn for 3 turns. | |
− | + | [[Venomous ammunition (talent)|Venomous]] - Inflicts leeching poison, dealing {{cTPD|20|250}} nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target. | |
− | + | [[Piercing ammunition (talent)|Piercing]] - Punctures the target’s armor, increasing all damage they take by {{cTL|35%|10|25%}} for 3 turns. | |
− | You only have a limited | + | You only have a limited amount of this ammo, causing this talent to have a cooldown. |
− | The damage dealt will | + | The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy. |
}} | }} |
Latest revision as of 04:21, 11 April 2017
Enhanced Munitions | ||
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Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 8 | |
Travel Speed | - | |
Use Speed | - | |
Description | You create enhanced versions of your ammunition, granting them additional effects.
Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional [10]100cTPD fire damage each turn for 3 turns. Venomous - Inflicts leeching poison, dealing [20]250cTPD nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target. Piercing - Punctures the target’s armor, increasing all damage they take by 10–25%cTL:35% for 3 turns. You only have a limited amount of this ammo, causing this talent to have a cooldown. The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy. |