Enhanced munitions (talent)
From Tales of Maj'Eyal
Enhanced Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 8 | |
Travel Speed | - | |
Use Speed | - | |
Description | You create enhanced versions of your ammunition, granting them additional effects.
Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional [10]100cTPD fire damage each turn for 3 turns. Venomous - Inflicts leeching poison, dealing [20]250cTPD nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target. Piercing - Punctures the target’s armor, increasing all damage they take by 10–25%cTL:35% for 3 turns. You only have a limited amount of this ammo, causing this talent to have a cooldown. The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy. |