Difference between revisions of "Concealment (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability_box |name=Concealment |game_version=1.5.2 |category_type={{ct|Technique}} |category={{c|Sniper}} |require={{TalentReq/TechsDexReqHigh1}} |use_mode=Sustained |cooldow...") |
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{{Ability_box | {{Ability_box | ||
+ | |image=concealment.png | ||
|name=Concealment | |name=Concealment | ||
|game_version=1.5.2 | |game_version=1.5.2 | ||
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|use_speed=Instant | |use_speed=Instant | ||
|desc= | |desc= | ||
− | Enter a concealed sniping stance, increasing | + | Enter a concealed sniping stance, increasing our weapon's attack range and vision range by {{cTS|1|3|log}}, giving all incoming damage a {{cTL|25%|5|15%}} chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked. |
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. | Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. | ||
− | This requires a bow to use, and cannot be used if there are foes in sight within range 9. | + | This requires a bow to use, and cannot be used if there are foes in sight within range {{cTL|0|8.9|4.5}}. |
}} | }} |
Latest revision as of 23:13, 10 April 2017
Concealment | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Technique | |
Category | Sniper | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Enter a concealed sniping stance, increasing our weapon's attack range and vision range by 1–3cTS:log, giving all incoming damage a 5–15%cTL:25% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33% each turn. This requires a bow to use, and cannot be used if there are foes in sight within range 8.9–4.5cTL:0. |