Difference between revisions of "Enhanced munitions (talent)"

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You create enhanced versions of your ammunition, granting them additional effects.
 
You create enhanced versions of your ammunition, granting them additional effects.
  
'''Incendiary''' - The explosion radius in increased by 1, and the ground beneath is ignited dealing additional fire damage each turn for 3 turns.
+
[[Incendiary ammunition (talent)|Incendiary]] - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional {{cTPD|10|100}} fire damage each turn for 3 turns.
  
'''Venomous''' - Inflicts leeching poison, dealing nature damage over 3 turns and causing you to heal for 100% of all the damage the poison deals to the target.
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[[Venomous ammunition (talent)|Venomous]] - Inflicts leeching poison, dealing {{cTPD|20|250}} nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target.
  
'''Piercing''' - Punctures the target's armor, increasing the damage they take by 12% for 3 turns.
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[[Piercing ammunition (talent)|Piercing]] - Punctures the target’s armor, increasing all damage they take by {{cTL|35%|10|25%}} for 3 turns.
  
You only have a limited ammount of this ammo, causing this talent to have a cooldown.
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You only have a limited amount of this ammo, causing this talent to have a cooldown.
  
The damage dealt will increases with your Physical Power, and status chance increases with your Accuracy.
+
The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.
 
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Latest revision as of 04:21, 11 April 2017

Enhanced Munitions
Enhanced munitions.png
Game Version 1.5.2
Category Type Technique
Category Munitions
Requirements Lvl (18,19,20,21,22) Dex (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown 8
Travel Speed -
Use Speed -
Description You create enhanced versions of your ammunition, granting them additional effects.

Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional [10]100cTPD fire damage each turn for 3 turns.

Venomous - Inflicts leeching poison, dealing [20]250cTPD nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target.

Piercing - Punctures the target’s armor, increasing all damage they take by 10–25%cTL:35% for 3 turns.

You only have a limited amount of this ammo, causing this talent to have a cooldown.

The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.