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− | Item materials have no other function in game than to indicate the item [[tier]].
| + | #REDIRECT [[Item list#Materials]] |
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− | {|class="wikitable"
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− | ! Tier !! Metal !! Leather !! Jewelry !! Wood !! Cloth !! [[Mindstars]] !! Tridents !! Lites || Herbs
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− | | 1 || Iron || Rough Leather || Copper || Elm || Linen || Mossy || Coral || Brass || Viperweed
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− | | 2 || Steel || Cured Leather || Steel || Ash || Wool(len) || Vined || Blue-steel || || Sessali
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− | | 3 || Dwarven-steel || Hardened Leather || Gold || Yew || Cashmere || Thorny || Deep-steel || Alchemist || Bilberry
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− | | 4 || Stralite || Reinforced Leather || Stralite || Elven-wood || Silk || Pulsing || Orite || || Burdock
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− | | 5 || Voratun || Drakeskin Leather || Voratun || Dragon-bone || Elven-silk || Living || Orichalcum || Dwarven || Goldleaf
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− | |}
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− | [[Tier]] is the first factor in determining an item's abilities. Higher tier weapons do more damage, and have higher [[stats|stat]] requirements to equip. Higher tier armor gives higher [[Armour]] and [[Defense]], and so on.
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− | [[Gems]] also have tiers; see their page for details.
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− | [[Category:Items]]
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