Difference between revisions of "Chaos orbs (talent)"

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|name=Chaos Orbs
 
|name=Chaos Orbs
 
|category_type={{ct|Demented}}
 
|category_type={{ct|Demented}}
|category={{c|Beyond sanity}}
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|category={{c|Beyond Sanity}}
 
|require={{TalentReq/SpellsReq1}}
 
|require={{TalentReq/SpellsReq1}}
 
|use_mode=Sustained
 
|use_mode=Sustained

Latest revision as of 01:13, 20 February 2019

Chaos Orbs
Chaos Orbs.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You harness the chaos created by high insanity.

Each time you trigger an insanity chaotic effect with a power higher than 25–9cTL:5 or lower than 25–9cTL:5 you gain a chaos orb for 10 turns (This effect can only happen once per turn). Each orb increases your damage by 3% and can stack up to floor(1+1–5cTS).