Difference between revisions of "Chaos orbs (talent)"
From Tales of Maj'Eyal
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|name=Chaos Orbs | |name=Chaos Orbs | ||
|category_type={{ct|Demented}} | |category_type={{ct|Demented}} | ||
− | |category={{c|Beyond | + | |category={{c|Beyond Sanity}} |
|require={{TalentReq/SpellsReq1}} | |require={{TalentReq/SpellsReq1}} | ||
|use_mode=Sustained | |use_mode=Sustained |
Latest revision as of 01:13, 20 February 2019
Chaos Orbs | ||
Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Beyond Sanity | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You harness the chaos created by high insanity.
Each time you trigger an insanity chaotic effect with a power higher than 25–9cTL:5 or lower than 25–9cTL:5 you gain a chaos orb for 10 turns (This effect can only happen once per turn). Each orb increases your damage by 3% and can stack up to floor(1+1–5cTS). |