Difference between revisions of "Light of Revelation"
From Tales of Maj'Eyal
SpectreForce (Talk | contribs) (Created page with "{{artifact |name=Light of Revelation |unid=disturbing lantern |type=Lite |source={{unk}} |rarity=500 |level=8-18 |cost=70 |tier=2 |change_dam=+25% against Horrors |resistances...") |
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{{artifact | {{artifact | ||
|name=Light of Revelation | |name=Light of Revelation | ||
+ | |image=Light_of_revalation.png | ||
|unid=disturbing lantern | |unid=disturbing lantern | ||
|type=Lite | |type=Lite | ||
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|description=''The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.'' | |description=''The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.'' | ||
}} | }} | ||
+ | When you deal damage to a non-horror enemy of [[rank]] Elite or lower, and the enemy survives, Light of Revelation has a 4% chance to transform the enemy into a random horror. The transformed enemy will have the same percentage of its max health that it did before transforming. |
Latest revision as of 05:18, 29 July 2023
When you deal damage to a non-horror enemy of rank Elite or lower, and the enemy survives, Light of Revelation has a 4% chance to transform the enemy into a random horror. The transformed enemy will have the same percentage of its max health that it did before transforming.