Difference between revisions of "Vitality (talent)"

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{{Ability_box|image=Vitality.png|name=Vitality|category_type=[[Technique (category type)|Technique]]|category=[[Conditioning (category)|Conditioning]]|desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by X%. Additionally, you gain X life regen and X% healing modifier for X turns when your life drops below 50%. The healing modifier and life regen will scale with your Constitution.}}
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{{Ability box
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|image=Vitality_2017.png
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|name=Vitality
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|category_type={{ct|Technique}}
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|category={{c|Conditioning}}
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|require={{TalentReq/TechsConReq1}}
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|use_mode=Passive
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|cooldown=15
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|desc=
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You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by {{ctl|100%|17|50%}}.
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Additionally, when your life falls below 50%, you heal for a base ([[Life|Life Rating]] + {{ctstd|Con|2|20}}) health plus {{ctl|30%|7|16%}} of your maximum life  each turn for 8 turns. This effect can only happen once every 15 turns.
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The base healing scales with your Constitution.
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}}

Latest revision as of 03:36, 7 April 2017

Vitality
Vitality 2017.png
Game Version -
Category Type Technique
Category Conditioning
Requirements Level (0,1,2,3,4) Con (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown 15
Travel Speed -
Use Speed -
Description You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.

Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns.

The base healing scales with your Constitution.