Difference between revisions of "Necrosis (category)"
ScienceBall (Talk | contribs) (Necromancer rework) |
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− | {{:Blurred mortality (talent)}}{{:Across the veil (talent)}}{{:Runeskin (talent)}}{{:Spikes of decrepitude (talent)}}<noinclude>[[Category:Category]]</noinclude> | + | {{:Blurred mortality (talent)}} |
+ | {{:Across the veil (talent)}} | ||
+ | {{:Runeskin (talent)}} | ||
+ | {{:Spikes of decrepitude (talent)}} | ||
+ | <noinclude>[[Category:Category]]</noinclude> |
Latest revision as of 23:20, 31 October 2021
Blurred Mortality | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | The line between life and death blurs for you; you can only die when your life reaches negative (50 * Raw Talent Level + 1–5%cTL:100% * Max Life). |
Across the Veil | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The line between life and death blurs for you.
You can only die when you reach negative [30]1000cTStD:Con life but your maximum life is reduced by 0.5 * [30]1000cTStD:Con. When you are below 1 life you gain 6–12%cTS to all resistances. The life amount is based on your Constitution attribute. |
Runeskin | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | As you continue to attune your body to undeath you reject nature as a whole.
As long as you have no natural infusion on your skin, each rune on it adjusts your minimum negative life by negative 8–30cTS and your spells critical chance by 1–1.8%cTS. |
Spikes of Decrepitude | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 10 Mana, 2 Soul | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Each turn you unleash dark powers through your runeskin.
For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing [5]70cTSpD frostdusk damage. A foe can only be hit by one spike per turn. If your life is below 1, the spikes also reduce all damage done by the targets by 8–25%cTL:50%. Note: this talent will only target enemies within radius 10 (This ability only works if you have 0 infusions on, it is not stated) |