Difference between revisions of "Outpost Leader John"

From Tales of Maj'Eyal
Jump to: navigation, search
(I decided to get rid of the distinction between the boss drops and the drops from the base type. This frees up the headings to be used to distinguish versions of the boss, etc.)
(Briefly explain plot role. TODO: Crimson Templar John reference)
 
(3 intermediate revisions by 2 users not shown)
Line 14: Line 14:
 
|autolevel=warriormage
 
|autolevel=warriormage
 
|abilities=<span>
 
|abilities=<span>
  {{t|Armour Training}} (4-8)
+
  {{t|Heavy Armour Training}} (4-5)
 
  {{t|Combat Accuracy}} (1-5)
 
  {{t|Combat Accuracy}} (1-5)
 
  {{t|Weapons Mastery}} (1-5)
 
  {{t|Weapons Mastery}} (1-5)
Line 30: Line 30:
 
</span>
 
</span>
 
}}
 
}}
WIP
+
'''Outpost Leader John''' is, as the name suggests, the leader of the [[Sunwall Outpost]] guarding the bridge between the [[Clork Peninsula]] and the [[Var'Eyal]] mainland. He must be defeated to complete the quest [[You Shall Pass!]] (If the quest has not been started yet, it will be started and then completed.)
  
 
Defeating Outpost Leader John with any two different [[Tinker]] classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker [[escort]].
 
Defeating Outpost Leader John with any two different [[Tinker]] classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker [[escort]].
Line 38: Line 38:
 
**If not, a random unique item
 
**If not, a random unique item
 
*[[Lore]]: "a torn page from John's journal"
 
*[[Lore]]: "a torn page from John's journal"
*1 item (20%)
+
*1 item (20% chance)
*Money (10%)
+
*Money (10% chance)
  
 
[[Category:Embers of Rage]]
 
[[Category:Embers of Rage]]

Latest revision as of 04:38, 28 July 2022

Outpost Leader John
Humanoid human outpost leader john.png
Game Version: Embers of Rage 1.1.10
Location Level range
Sunwall Outpost 10+
Description
This warrior's armor glows with a bright golden light.

He wields an ornate sword and shield, and marches towards you with confidence.

Base Statistics
Strength Dexterity Constitution Magic Willpower Cunning
20 8 16 6 10 10
Stat Progress
mag++ wil+ str++ dex+
Abilities
Heavy Armour Training (4-5)
Combat Accuracy (1-5)
Weapons Mastery (1-5)
Shield Pummel (1-8)
Chant of Fortress (1-5)
Searing Light (1-8)
Weapon of Light (2-9)
Healing Light (1-5)
Solar Orb (1-5)
Astral Path (4-9)
  • Life: 522 +
  • 3 positive energy regen, 3 negative energy regen
  • 6 armour, 8 defense
  • Wields a longsword and shield, and wears heavy armour


Outpost Leader John is, as the name suggests, the leader of the Sunwall Outpost guarding the bridge between the Clork Peninsula and the Var'Eyal mainland. He must be defeated to complete the quest You Shall Pass! (If the quest has not been started yet, it will be started and then completed.)

Defeating Outpost Leader John with any two different Tinker classes will unlock the ability to play Tinker classes outside of the Embers of Rage campaign, as well as the Lost Tinker escort.

Drops

  • Sunstone (50% chance)
    • If not, a random unique item
  • Lore: "a torn page from John's journal"
  • 1 item (20% chance)
  • Money (10% chance)