Difference between revisions of "Dismay (talent)"

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{{Ability_box|image=Dismay.png|name=Dismay|category_type=[[Cursed (category type)|Cursed]]|category=[[Gloom (category)|Gloom]]|desc=Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f% chance of becoming dismayed for X turns. When dismayed, the first melee attack against the foe will result in a critical hit. Each point in Dismay increases the Mindpower of all gloom effects (current: %+d).}}
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{{Ability box
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|image=Dismay.png
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|name=Dismay
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|category_type={{ct|Cursed}}
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|category={{c|Gloom}}
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|require={{TalentReq/CursedWilReq3}}
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|use_mode=Passive
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|desc=
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Each turn, those caught in your gloom must save against your Mindpower or have a chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.
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The chance to inflict dismay is {{cl|√ ( Talent Level )|100%|3.5|1|7.83%|2.23}}.
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Each point in Dismay increases the Mindpower of all {{t|Gloom}} effects.
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The total mindpower bonus is {{cs|(Total Talent Levels in {{c|Gloom}} category)|1|1|20|20|0.75}}.
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}}

Latest revision as of 18:46, 20 August 2014

Dismay
Dismay.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each turn, those caught in your gloom must save against your Mindpower or have a chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.

The chance to inflict dismay is 3.5–7.83%cL:100% as √ ( Talent Level ) varies from 1–2.23.

Each point in Dismay increases the Mindpower of all Gloom effects.

The total mindpower bonus is 1–20cS:0.75P as (Total Talent Levels in Gloom category) varies from 1–20.