Difference between revisions of "Detonate (talent)"

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{{Ability_box|image=Detonate.png|name=Detonate|category_type=[[Wild-gift (category type)|Wild-gift]]|category=[[Summoning (augmentation) (category)|Summoning (augmentation)]]|desc=Destroys one of your summons, making it detonate in radius of X. - Ritch Flamespitter: Explodes into a fireball - Hydra: Explodes into a ball of lightning, acid or poison - Rimebark: Explodes into an iceball - Fire Drake: Generates a cloud of fire - War Hound: Explodes into a ball of physical damage - Jelly: Explodes into a ball of slowing slime - Minotaur: Explodes into a sharp ball, cutting all creatures - Stone Golem: Knocks back all creatures - Turtle: Grants a small shell shield to all friendly creatures - Spider: Pins all foes around In addition, a random summon will come off cooldown. Hostile effects will not hit you or your other summons. The effects improve with your Willpower.}}
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{{Ability box
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|image=Detonate.png
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|name=Detonate
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|category_type={{ct|Wild-Gift}}
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|category={{c|Summoning (Augmentation)}}
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|require={{TalentReq/GiftsReq2}}
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|cost=5 Equilibrium
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|cooldown=25
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|range=10
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|desc=
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Destroys one of your summons, making it detonate in radius of {{cts|4|8|raw}}.
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*Ritch Flamespitter: Explodes into a fireball that burns for {{ctmd|30|300}} damage
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*Hydra: Explodes into a ball of lightning, acid or poison that deals {{ctmd|30|300}} damage
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*Rimebark: Explodes into an iceball that deals {{ctmd|30|300}} damage with a 25% chance to freeze
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*Fire Drake: Generates a cloud of fire that deals {{ctmd|10|70}} fire damage per turn for 6 turns
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*War Hound: Explodes into a ball of {{ctmd|30|250}} physical damage
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*Jelly: Explodes into a ball of slime that deals {{ctmd|30|200}} nature damage and slows by 15% for 3 turns
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*Minotaur: Explodes into a sharp ball, cutting all creatures for {{ctmd|30|350}} bleed damage
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*Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing {{ctmd|30|150}} damage
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*Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by {{ctmd|10|35%}} for 4 turns
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*Spider: Pins all foes around for 3 turns
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In addition, a random summon will come off cooldown.
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Hostile effects will not hit you or your other summons.
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}}

Latest revision as of 18:41, 7 September 2014

Detonate
Detonate.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 5 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed -
Description Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
  • Ritch Flamespitter: Explodes into a fireball that burns for [30]300cTMD damage
  • Hydra: Explodes into a ball of lightning, acid or poison that deals [30]300cTMD damage
  • Rimebark: Explodes into an iceball that deals [30]300cTMD damage with a 25% chance to freeze
  • Fire Drake: Generates a cloud of fire that deals [10]70cTMD fire damage per turn for 6 turns
  • War Hound: Explodes into a ball of [30]250cTMD physical damage
  • Jelly: Explodes into a ball of slime that deals [30]200cTMD nature damage and slows by 15% for 3 turns
  • Minotaur: Explodes into a sharp ball, cutting all creatures for [30]350cTMD bleed damage
  • Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing [30]150cTMD damage
  • Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by [10]35%cTMD for 4 turns
  • Spider: Pins all foes around for 3 turns

In addition, a random summon will come off cooldown.

Hostile effects will not hit you or your other summons.