Difference between revisions of "Arcane combat (talent)"

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{{Ability_box|image=Arcane combat.png|name=Arcane combat|category_type=[[Technique (category type)|Technique]]|category=[[Magical combat (category)|Magical combat]]|desc=Allows you to use a melee weapon to focus your spells, granting a X% chance per melee attack to deliver a Flame, Lightning or Earthen Missiles spell as a free action on the target. When using two weapons, the chance is halved for each weapon. Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down. The chance increases with your Cunning.}}
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{{Ability_box
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|game_version=1.4.5
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|image=Arcane_combat_2017.png
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|name=Arcane Combat
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|category_type={{ct|Technique}}
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|category={{c|Magical Combat}}
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|require={{TalentReq/TechsReq1}}
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|use_mode=Sustained
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|cost=20 Stamina
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|cooldown=5
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|use_speed=0
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|desc=
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Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.
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The chance to trigger a spell is {{cl|( (1 + 0.09 * Cun) * Talent Level )|100%|20|0|70%|50}}.
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When using a shield the chance is reduced by 25%.
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When dual wielding the chance is reduced by 50%.
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Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.
 +
 
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The chance increases with your Cunning.
 +
}}

Latest revision as of 05:16, 13 April 2017

Arcane Combat
Arcane combat 2017.png
Game Version 1.4.5
Category Type Technique
Category Magical Combat
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to use a melee weapon to focus your spells, granting a chance per melee attack to deliver an offensive spell as a free action on the target.

The chance to trigger a spell is 20–70%cL:100% as ( (1 + 0.09 * Cun) * Talent Level ) varies from 0–50.

When using a shield the chance is reduced by 25%.

When dual wielding the chance is reduced by 50%.

Delivering the spell this way will not trigger a spell cooldown, but only works if the spell is not cooling down.

The chance increases with your Cunning.