Difference between revisions of "Spikes of decrepitude (talent)"
From Tales of Maj'Eyal
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ScienceBall (Talk | contribs) (Put text in italics to distinguish it from the in-game description. I don't know if this is policy but it's how I've seen it done.) |
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''Note: this talent will only target enemies within radius 10'' | ''Note: this talent will only target enemies within radius 10'' | ||
− | (This ability only works if you have 0 infusions on, it is not stated) | + | ''(This ability only works if you have 0 infusions on, it is not stated)'' |
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Latest revision as of 13:24, 6 March 2023
Spikes of Decrepitude | ||
Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Necrosis | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 10 Mana, 2 Soul | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Each turn you unleash dark powers through your runeskin.
For each rune you have a random foe in sight will be hit by a spike of decrepitude, dealing [5]70cTSpD frostdusk damage. A foe can only be hit by one spike per turn. If your life is below 1, the spikes also reduce all damage done by the targets by 8–25%cTL:50%. Note: this talent will only target enemies within radius 10 (This ability only works if you have 0 infusions on, it is not stated) |