Difference between revisions of "Grappling (category)"

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{{:Maim (talent)}}{{:Take down (talent)}}{{:Crushing hold (talent)}}{{:Clinch (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Clinch (talent)}}
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{{:Crushing hold (talent)}}
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{{:Take down (talent)}}
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{{:Hurricane throw (talent)}}
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 00:28, 6 August 2014

Clinch
Clinch.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 5 Stamina
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Make a melee attack for 100% damage and then attempt to grapple a target up to one size category larger then yourself for 3–7cTS turns. A grappled opponent will be unable to move, take [20]60cTPD damage each turn, and 5–25%cTS of the damage you receive from any source will be redirected to them, up to a maximum of 35%. Any movement from the target or you will break the grapple. Maintaining a grapple drains 6 stamina per turn.

You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.


Crushing hold
Crushing hold.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (4,5,6,7,8) Str (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check.

Talent Level 1: Reduces base weapon damage by [1]15cTPD

Talent Level 3: Silences

Talent Level 5: Reduces global action speed by [5]65%cTPD


Take down
Take down.png
Game Version -
Category Type Technique
Category Grappling
Requirements Lvl (8,9,10,11,12) Str (28,30,32,34,36)
Use Mode Activated
Cost 15 Stamina
Range 2.3–3.7cTS
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Rushes forward and attempts to take the target to the ground, making a melee attack for 10–100%cTWD damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for [10]400cTPD physical damage and breaking your grapple.

The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.


Hurricane throw
Hurricane throw.png
Game Version 1.4.5
Category Type Technique
Category Grappling
Requirements Lvl (12,13,14,15,16) Str (36,38,40,42,44)
Use Mode Activated
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description In a mighty show of strength you whirl your grappled victim around and throw them into the air causing 100–350%cTWD damage to them and any nearby enemies they collide with on landing.