Difference between revisions of "Terrain"

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(Protective Aura: Oop. prtection is level dependent)
 
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<!-- Please update if you update the page! -->
 
<!-- Please update if you update the page! -->
  
'''This page is a rough and seriously incomplete placeholder lacking a lot terrain/tiles. Please help improve!'''.  
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'''This page is a rough and seriously incomplete placeholder still lacking a lot of terrain/tiles. Please help improve!'''.  
  
 
The map ([[Zones]]) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the [[Dig (talent)|Dig talent]],  most commonly gained by carrying a pick-axe.  
 
The map ([[Zones]]) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the [[Dig (talent)|Dig talent]],  most commonly gained by carrying a pick-axe.  
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Some tiles do not permit teleport to/from - mouseover will reveal 'Cannot teleport to this place'. This is most common in [[Vaults]] but there are entire no-teleport zones.
  
 
= Special terrain =
 
= Special terrain =
Some tiles have an effect on the creatures standing on them.
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Some tiles have an effect on the creatures standing on or close to them. Many create an aura around them that in turn will give a buff of some kind, usually lasting 2 after leaving the aura.
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== Antimagic bush ==
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[[File:AntiMagic_bush.jpg|200px|thumb|left]] Anti magic bushes are surrounded by a range 4 antimagic aura granting 20% nature damage, 20% nature [[Character_sheet#Resistance.2C_Resistance_Penetration.2C_and_Immunity|resistance penetration]] and -26 spellpower. The effect lasts for two turns after leaving the aura.
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== Blighted soil ==
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Duration 2 blighted aura. Reduce disease resistance by 60% and give all attacks 40% chance to inflict a random disease. You can only get one disease each turn.
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== Fell aura==
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Grant 40% critical multiplier bonus at the price of -20% to all resistances.
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== Font of Life ==
 
== Font of Life ==
[[File:Font of life.jpg|200px|thumb|left]] Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.  
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[[File:Font of life.jpg|200px|thumb|left]] Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.
  
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== Glimmerstone ==
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[[File:Glimmerstone.jpg|200px|thumb|left]] Gives a chance to stun enemies while attacking and standing on them (needs confirmation/details)
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== Graves ==
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They come in two forms:
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* A packed set - which is the entrance to a special level
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* Less packed or stand-alone. Disturbing these might summon a monster (or yield an item?)
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== Icy Floor ==
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Gives a duration 3 Icy Floor debuff to characters: 20% increased movement speed, 20% cold damage piercing and -30% [[Character_sheet#Resistance.2C_Resistance_Penetration.2C_and_Immunity|stun/freeze immunity]].
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== Necrotic Air ==
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Gives a duration 2 Necrotic Air (de)buff: -40% healing effect and +15% resistance for undeads.
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== Protective Aura ==
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Gives a duration 2 Protective Aura buff that increases armour and physical save. The amount is level-dependent.
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== Spellblaze scar ==
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[[File:spellBlazeScar.jpg|200px|thumb|left]] Gives a duration 2 Spellblaze aura: 25% critical chance, +10% fire and blight damage but critical hits will drain arcane forces like mana/vim.
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== Unstable wormhole ==
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One type is found  in [[Ardhungol]] and can react to being hit by magic damage. Se the Ardhungol page for details.
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== Vats ==
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[[File:Old Vat.jpg|200px|thumb|left]] Old vats are found in the [[Old Conclave Vault]] and is the home to hibernating ogres. When they break out to attack you,  their vats turn into broken vats
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[[File:Broken Vat.jpg|200px|thumb|right]]
  
  
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Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.  
 
Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.  
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== Weird pedestal ==
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[[File:Weird Pedestal.jpg|200px|thumb|left]] Shows up in packs of three. Inspecting them will summon mini-bosses and finally a [[Doombringer]].
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== Whistling Vortex==
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A 4x4 area giving a two duration buff protecting against missiles: +44 ranged defense, -44 ranged accuracy and 30% slowed projectiles.
  
 
= Doors =
 
= Doors =
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Some doors, such as those closing [[Vaults]], will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.
 
Some doors, such as those closing [[Vaults]], will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.
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= Portals =
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Portals are special tiles on both maps that permit the use of the Change Level command to enter a new level or [[Zone]].

Latest revision as of 20:09, 1 November 2024

ToME Version: 1.7.6

This page is a rough and seriously incomplete placeholder still lacking a lot of terrain/tiles. Please help improve!.

The map (Zones) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the Dig talent, most commonly gained by carrying a pick-axe.

Some tiles do not permit teleport to/from - mouseover will reveal 'Cannot teleport to this place'. This is most common in Vaults but there are entire no-teleport zones.

Special terrain

Some tiles have an effect on the creatures standing on or close to them. Many create an aura around them that in turn will give a buff of some kind, usually lasting 2 after leaving the aura.

Antimagic bush

AntiMagic bush.jpg
Anti magic bushes are surrounded by a range 4 antimagic aura granting 20% nature damage, 20% nature resistance penetration and -26 spellpower. The effect lasts for two turns after leaving the aura.



Blighted soil

Duration 2 blighted aura. Reduce disease resistance by 60% and give all attacks 40% chance to inflict a random disease. You can only get one disease each turn.

Fell aura

Grant 40% critical multiplier bonus at the price of -20% to all resistances.

Font of Life

Font of life.jpg
Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.



Glimmerstone

Glimmerstone.jpg
Gives a chance to stun enemies while attacking and standing on them (needs confirmation/details)




Graves

They come in two forms:

  • A packed set - which is the entrance to a special level
  • Less packed or stand-alone. Disturbing these might summon a monster (or yield an item?)

Icy Floor

Gives a duration 3 Icy Floor debuff to characters: 20% increased movement speed, 20% cold damage piercing and -30% stun/freeze immunity.

Necrotic Air

Gives a duration 2 Necrotic Air (de)buff: -40% healing effect and +15% resistance for undeads.

Protective Aura

Gives a duration 2 Protective Aura buff that increases armour and physical save. The amount is level-dependent.

Spellblaze scar

SpellBlazeScar.jpg
Gives a duration 2 Spellblaze aura: 25% critical chance, +10% fire and blight damage but critical hits will drain arcane forces like mana/vim.



Unstable wormhole

One type is found in Ardhungol and can react to being hit by magic damage. Se the Ardhungol page for details.

Vats

Old Vat.jpg
Old vats are found in the Old Conclave Vault and is the home to hibernating ogres. When they break out to attack you, their vats turn into broken vats
Broken Vat.jpg



Water

Water tiles do not contain air, and characters that need to breath will get an 'air-bar' upon entering them. The character will start to take suffocation damage when the air is depleted.

Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.

Weird pedestal

Weird Pedestal.jpg
Shows up in packs of three. Inspecting them will summon mini-bosses and finally a Doombringer.




Whistling Vortex

A 4x4 area giving a two duration buff protecting against missiles: +44 ranged defense, -44 ranged accuracy and 30% slowed projectiles.

Doors

These can be opened but not closed. A door will be opened by simply moving on it. The action does not take a turn but the character will need to enter the opened door as a normal movement. In the wilderness, 'huge loose rocks' will act as doors.

Some monsters can open doors. Escorts cannot open doors and will plan 'their' route without passing through closed doors.

Some doors, such as those closing Vaults, will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.

Portals

Portals are special tiles on both maps that permit the use of the Change Level command to enter a new level or Zone.