Difference between revisions of "Template:Artifact"
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| + | <div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; border:none;">  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
| − | ! colspan = 8 style = "font-size:larger;" | {{{name}}}    | + | ! colspan = 8 style = "font-size:larger;" | {{{name}}}  | 
|-  | |-  | ||
| − | !   | + | ! rowspan = 4 colspan = 2 | {{#switch:{{{image|}}}|-| = ''(no image)''|#default = [[File:{{{image}}}]]}}  | 
| − | | colspan = 4 | {{{unid}}}  | + | ! colspan = 2 | Un-ID'ed name    | 
| + | | colspan = 4 | {{{unid|-}}}  | ||
|-  | |-  | ||
| − | ! colspan =   | + | ! colspan = 2 | Type    | 
| − | | colspan = 4 | {{{type}}}  | + | | colspan = 4 | {{{type|-}}}  | 
|-  | |-  | ||
| − | ! colspan =   | + | ! colspan = 2 | Power source    | 
| − | | colspan = 4 | {{{source}}}  | + | | colspan = 4 | {{{source|-}}}  | 
|-  | |-  | ||
| − | ! colspan =   | + | ! colspan = 2 | Requirement  | 
| − | | colspan = 4 | {{{require}}}  | + | | colspan = 4 | {{{require|-}}}  | 
|-  | |-  | ||
| − | ! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 |   | + | ! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 | Tier  | 
|-  | |-  | ||
| − | | colspan = 2 align = "center" | {{{rarity}}} || colspan = 2 align = "center" | {{{level}}}    | + | | colspan = 2 align = "center" | {{{rarity|-}}} || colspan = 2 align = "center" | {{{level|-}}}    | 
| − | | colspan = 2 align = "center" | {{{cost}}} || colspan = 2 align = "center" | {{{  | + | | colspan = 2 align = "center" | {{{cost|-}}} || colspan = 2 align = "center" | {{{tier|-}}}  | 
|-  | |-  | ||
! colspan = 8 | Combat statistics  | ! colspan = 8 | Combat statistics  | ||
|-  | |-  | ||
| − | ! Base   | + | ! Base Power !! Uses Stat !! Damage Type  !! APR !! Critical !! Armor !! Defense !! Fatigue  | 
|-  | |-  | ||
| − | | align = "center" | {{{  | + | | align = "center" | {{{basepower|-}}} || align = "center" | {{{usestat|-}}}    | 
| − | | align = "center" | {{{  | + | | align = "center" | {{{damtype|-}}} || align = "center" | {{{apr|-}}}    | 
| align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}}    | | align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}}    | ||
| align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}}  | | align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}}  | ||
|-  | |-  | ||
| − | ! colspan =   | + | ! colspan = 8 | Modifiers  | 
| − | + | ||
|-  | |-  | ||
| − | ! colspan = 4 |   | + | ! colspan = 2 | Damage On Hit !! colspan = 2 | Changes Damage !!colspan = 2 |  Damage Conversion !! colspan = 2 | Damage When Wearer Hit   | 
| − | | colspan = 4 | {{{description}}}  | + | |-  | 
| + | | align = "center" colspan = 2 | {{{on_hit|-}}} || align = "center" colspan = 2 | {{{change_dam|-}}}   | ||
| + | | align = "center" colspan = 2 | {{{dam_conv|-}}} || align = "center" colspan = 2 | {{{when_hit|-}}}   | ||
| + | |-  | ||
| + | ! colspan = 2 | Movement Speed !! colspan = 2 | Maximum Encumbrance !! colspan = 2 | Maximum Life !! colspan = 2 | Healing Mod  | ||
| + | |-  | ||
| + | | align = "center" colspan = 2 | {{{movspeed|-}}} || align = "center" colspan = 2 | {{{enc|-}}}   | ||
| + | | align = "center" colspan = 2 | {{{maxlife|-}}} || align = "center" colspan = 2 | {{{healmod|-}}}   | ||
| + | |-  | ||
| + | ! colspan = 4 | Changes Resistances !! colspan = 4 | Changes Resistances Penetration   | ||
| + | |-  | ||
| + | | align = "center" colspan = 4 | {{{resistances|-}}} || align = "center" colspan = 4 | {{{penetration|-}}}  | ||
| + | |-  | ||
| + | ! colspan = 2 | Changes Immunities  | ||
| + | | colspan = 6 | {{{immunity|-}}}  | ||
| + | |-  | ||
| + | ! colspan = 2 | Changes Stats  | ||
| + | | colspan = 6 | {{{stats|-}}}  | ||
| + | |-  | ||
| + | ! colspan = 2 | Abilities   | ||
| + | | colspan = 6 | {{{abilities|-}}}  | ||
| + | |-  | ||
| + | ! colspan = 2 | Description   | ||
| + | | colspan = 6 | {{{description}}}  | ||
|}  | |}  | ||
| + | </div><includeonly>[[Category:Artifacts]]</includeonly><noinclude>  | ||
| + | <div>  | ||
| + | Use this template on pages that define a (nonrandom) [[Artifact]]:  | ||
| + | |||
| + | ''Note'': The only required fields are 'name' and 'description'. All other fields are optional.  | ||
| + | |||
| + | Bare minimum needed:  | ||
| + | |||
| + | <pre><nowiki>  | ||
| + | {{artifact  | ||
| + | |name=  | ||
| + | |description=  | ||
| + | }}  | ||
| + | </nowiki>  | ||
| + | </pre>  | ||
| + | |||
| + | With all fields:  | ||
| + | |||
| + | <pre><nowiki>  | ||
| + | {{artifact  | ||
| + | |name=  | ||
| + | |image=  | ||
| + | |unid=  | ||
| + | |type=  | ||
| + | |source=  | ||
| + | |require=  | ||
| + | |rarity=  | ||
| + | |level=  | ||
| + | |cost=  | ||
| + | |tier=  | ||
| + | |basepower=  | ||
| + | |usestat=  | ||
| + | |damtype=  | ||
| + | |apr=  | ||
| + | |critical=  | ||
| + | |armor=  | ||
| + | |defense=  | ||
| + | |fatigue=  | ||
| + | |on_hit=  | ||
| + | |change_dam=  | ||
| + | |dam_conv=  | ||
| + | |when_hit=  | ||
| + | |movspeed=  | ||
| + | |enc=  | ||
| + | |maxlife=  | ||
| + | |healmod=  | ||
| + | |resistances=  | ||
| + | |penetration=  | ||
| + | |immunity=  | ||
| + | |stats=  | ||
| + | |abilities=  | ||
| + | |description=  | ||
| + | }}  | ||
| + | </nowiki></pre>  | ||
| + | ;name  | ||
| + | :The artifact's in-game name.  Please use the exact capitalization that the game uses.  | ||
| + | ;image  | ||
| + | :The artifact's in-game image. Please import the original image without alterations.  | ||
| + | ;unid  | ||
| + | :The artifact's unidentified description, from the Lua source.  Used to be visible in-game before you actively identified the artifact.  Now only visible if the artifact is on the ground at a distance, since auto-ID was added.  | ||
| + | ;type  | ||
| + | :The artifact's type (e.g. Staff or Lite).  | ||
| + | ;source  | ||
| + | :The artifact's power source(s).  Use <nowiki>{{arc}}</nowiki> for {{arc}}, etc.  | ||
| + | ;require  | ||
| + | :Stat requirements or other prerequisites to use the artifact.  | ||
| + | ;rarity  | ||
| + | :Rarity value, from the Lua source code.  | ||
| + | ;level  | ||
| + | :Level range, from the Lua source code.  | ||
| + | ;cost  | ||
| + | :Cost (in gold), from the Lua source code.  Note that most stores cap the amount of gold they will give when purchasing from you.  If the artifact is ''in'' a store, though, you'll pay full price.  | ||
| + | ;tier  | ||
| + | :Material tier (level).  | ||
| + | ;basepower  | ||
| + | :Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).  | ||
| + | ;usestat  | ||
| + | :Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).  | ||
| + | ;damtype  | ||
| + | :Damage type (element), for artifacts you can attack with.  Usually physical.  | ||
| + | ;apr  | ||
| + | :Armor penetration bonus.  | ||
| + | ;critical  | ||
| + | :Critical hit modifiers.  | ||
| + | ;armor  | ||
| + | :Armor bonus.  Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.  | ||
| + | ;defense  | ||
| + | :Defense bonuses (normal and/or ranged).  | ||
| + | ;fatigue  | ||
| + | :Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).  | ||
| + | ;on_hit  | ||
| + | :Extra damage inflicted when you hit, either with this artifact, or with any weapon.  | ||
| + | ;change_dam  | ||
| + | :"Changes damage" (inc_damage in Lua).  Example: [[Staff of Destruction]] +20% Fire damage.  | ||
| + | ;dam_conv  | ||
| + | :"Damage conversion" (convert_damage in Lua).  Example: [[Sword of Potential Futures]] 30% Temporal.  | ||
| + | ;when_hit  | ||
| + | :Retaliation damage done when the artifact's wearer is hit.  | ||
| + | ;movspeed  | ||
| + | :Movement speed modifier.  | ||
| + | ;enc  | ||
| + | :Maximum Encumbrance modifier (''not'' the item's weight/encumbrance).  | ||
| + | ;maxlife  | ||
| + | :Maximum [[Life]] modifier.  | ||
| + | ;healmod  | ||
| + | :Healing modifier.  | ||
| + | ;resistances  | ||
| + | :Bonuses/penalties to resistances (elements, not stun/confusion/knockback).  | ||
| + | ;penetration  | ||
| + | :Enemy resistance penetration modifiers.  | ||
| + | ;immunity  | ||
| + | :Immunity modifiers (stun, confusion, knockback, etc.).  | ||
| + | ;stats  | ||
| + | :Stat modifiers.  | ||
| + | ;abilities  | ||
| + | :Anything that doesn't fit in the above categories.  Use a bullet list.  | ||
| + | ;description  | ||
| + | :Artifact's description, from the Lua source.  Use ''italics'' if you want.  | ||
| + | </div>  | ||
| + | [[Category:Templates]]</noinclude>  | ||
Latest revision as of 23:14, 25 July 2023
| {{{name}}} | |||||||
|---|---|---|---|---|---|---|---|
| (no image) | Un-ID'ed name | - | |||||
| Type | - | ||||||
| Power source | - | ||||||
| Requirement | - | ||||||
| Rarity | Level range | Cost | Tier | ||||
| - | - | - | - | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue | 
| - | - | - | - | - | - | - | - | 
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| - | - | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| - | - | ||||||
| Changes Immunities | - | ||||||
| Changes Stats | - | ||||||
| Abilities | - | ||||||
| Description | {{{description}}} | ||||||
Use this template on pages that define a (nonrandom) Artifact:
Note: The only required fields are 'name' and 'description'. All other fields are optional.
Bare minimum needed:
{{artifact
|name=
|description=
}}
With all fields:
{{artifact
|name=
|image=
|unid=
|type=
|source=
|require=
|rarity=
|level=
|cost=
|tier=
|basepower=
|usestat=
|damtype=
|apr=
|critical=
|armor=
|defense=
|fatigue=
|on_hit=
|change_dam=
|dam_conv=
|when_hit=
|movspeed=
|enc=
|maxlife=
|healmod=
|resistances=
|penetration=
|immunity=
|stats=
|abilities=
|description=
}}
- name
 - The artifact's in-game name. Please use the exact capitalization that the game uses.
 - image
 - The artifact's in-game image. Please import the original image without alterations.
 - unid
 - The artifact's unidentified description, from the Lua source. Used to be visible in-game before you actively identified the artifact. Now only visible if the artifact is on the ground at a distance, since auto-ID was added.
 - type
 - The artifact's type (e.g. Staff or Lite).
 - source
 - The artifact's power source(s). Use {{arc}} for Arcane, etc.
 - require
 - Stat requirements or other prerequisites to use the artifact.
 - rarity
 - Rarity value, from the Lua source code.
 - level
 - Level range, from the Lua source code.
 - cost
 - Cost (in gold), from the Lua source code. Note that most stores cap the amount of gold they will give when purchasing from you. If the artifact is in a store, though, you'll pay full price.
 - tier
 - Material tier (level).
 - basepower
 - Base power (damage range), for artifacts you can attack with (weapons, shields, gloves).
 - usestat
 - Which stats are used to determine combat damage, for artifacts you can attack with (e.g. 45% Str / 45% Dex).
 - damtype
 - Damage type (element), for artifacts you can attack with. Usually physical.
 - apr
 - Armor penetration bonus.
 - critical
 - Critical hit modifiers.
 - armor
 - Armor bonus. Armor hardiness modifiers should probably go under Abilities, though this isn't clear cut.
 - defense
 - Defense bonuses (normal and/or ranged).
 - fatigue
 - Fatigue modifier (typically a penalty on armor, bonus on some amulets, etc.).
 - on_hit
 - Extra damage inflicted when you hit, either with this artifact, or with any weapon.
 - change_dam
 - "Changes damage" (inc_damage in Lua). Example: Staff of Destruction +20% Fire damage.
 - dam_conv
 - "Damage conversion" (convert_damage in Lua). Example: Sword of Potential Futures 30% Temporal.
 - when_hit
 - Retaliation damage done when the artifact's wearer is hit.
 - movspeed
 - Movement speed modifier.
 - enc
 - Maximum Encumbrance modifier (not the item's weight/encumbrance).
 - maxlife
 - Maximum Life modifier.
 - healmod
 - Healing modifier.
 - resistances
 - Bonuses/penalties to resistances (elements, not stun/confusion/knockback).
 - penetration
 - Enemy resistance penetration modifiers.
 - immunity
 - Immunity modifiers (stun, confusion, knockback, etc.).
 - stats
 - Stat modifiers.
 - abilities
 - Anything that doesn't fit in the above categories. Use a bullet list.
 - description
 - Artifact's description, from the Lua source. Use italics if you want.