Difference between revisions of "Vitality (talent)"
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| − | {{  | + | {{Ability box  | 
| − | |image=  | + | |image=Vitality_2017.png  | 
|name=Vitality  | |name=Vitality  | ||
| − | |category_type=  | + | |category_type={{ct|Technique}}  | 
| − | |category=  | + | |category={{c|Conditioning}}  | 
| − | |require=  | + | |require={{TalentReq/TechsConReq1}}  | 
| − | + | |use_mode=Passive  | |
| − | |  | + | |cooldown=15  | 
| − | |cooldown=  | + | |desc=  | 
| − | |desc=You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by   | + | You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by {{ctl|100%|17|50%}}.    | 
| − | + | ||
| − | The healing   | + | Additionally, when your life falls below 50%, you heal for a base ([[Life|Life Rating]] + {{ctstd|Con|2|20}}) health plus {{ctl|30%|7|16%}} of your maximum life  each turn for 8 turns. This effect can only happen once every 15 turns.  | 
| + | |||
| + | The base healing scales with your Constitution.  | ||
| + | }}  | ||
Latest revision as of 02:36, 7 April 2017
| Vitality | ||
 
 | ||
| Game Version | - | |
|---|---|---|
| Category Type | Technique | |
| Category | Conditioning | |
| Requirements | Level (0,1,2,3,4) Con (12,14,16,18,20) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 15 | |
| Travel Speed | - | |
| Use Speed | - | |
| Description |  You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 17–50%cTL:100%.
 Additionally, when your life falls below 50%, you heal for a base (Life Rating + [2]20cTStD:Con) health plus 7–16%cTL:30% of your maximum life each turn for 8 turns. This effect can only happen once every 15 turns. The base healing scales with your Constitution.  | |
